There's no such architecture, much like there's no "MVC architecture" or "CQRS architecture". These are patterns that should be used specifically in time and space where and when pros outweigh cons. Anyone calling themselves an architect, or an engineer, or even just a "good developer" would acknowledge that interaction patterns and concepts are contextual, not general idioms at the project or system level. Speaking…
I suppose it all depends on your definition of the word architecture. Erlang and Elixir are instantiations of the actor model, which is fundamentally an event driven architecture. It is universally the way that state and side effects are handled in those languages. I touch on it a little bit in another comment: https://news.ycombinator.com/item?id=28047306
Aside from the fact many messages in the actor model are not events, but can be commands ("perform X") or queries ("tell me about X") and the difference matters, messages are also not just spit out to no-one-in-particular-and-yet-everyone-who-listens, like it's typical in EDA, but from a specific actor to another specific actor.
To send a message to another actor you need to have their address (or in OOP-ese, their object reference). Sure, you can take one actor and designate it "event hub" and have everyone subscribe to it and then send everything there. But that is NOT a part of the actor model. It's you, writing your own application with your custom logic within it.