This is really wonderful! The games play quickly on Chrome, how well do they preform on IE? The Mario demo was great, and the Platformer demo really expanded on that to show it supports modern techniques. Just FYI, in Chrome, http://www.effectgames.com/effect/games/crystalgalaxy/ shows alert boxes complainigna bout unloaded resources. I didn't see it mentioned on the site, but what is your revenue model for this? Adv…
Ask HN: Please Review My Project (JS Game Engine)
11–20 of 53 posts
Re: Ask HN: Please Review My Project (JS Game Engine)
#12 TypeError: Result of expression 'this.yH.gk' [null] is not an object.
engine-0.12b.js:52Re: Ask HN: Please Review My Project (JS Game Engine)
#13Without necessarily being negative about Flash-based games, I think your homepage should clearly mention that users only need Javascript enabled. Seems like a very strong selling/marketing point for developers.
Re: Ask HN: Please Review My Project (JS Game Engine)
#14Re: Ask HN: Please Review My Project (JS Game Engine)
#15Crystal Galaxy performs very well on Mac Chrome, and feels more responsive than any flash game I've encountered (though it sometimes stutters a bit on some of the explosions).
Re: Ask HN: Please Review My Project (JS Game Engine)
#16Looks great! absOrb is the only demo that doesn't load for me, os x / safari webkit nightly. Here's the console error: TypeError: Result of expression 'this.yH.gk' [null] is not an object. engine-0.12b.js:52
Re: Ask HN: Please Review My Project (JS Game Engine)
#17we need to get rid of flash already and replace it with something that does not destroy resources
how about the multiplayer aspects of games? have you any ideas about developing this?
I am very interested in competitive games where we can play versus others in the same js style environment.
Re: Ask HN: Please Review My Project (JS Game Engine)
#18Re: Ask HN: Please Review My Project (JS Game Engine)
#19Demos run very smoothly for me on FF 3.0.15!
Re: Ask HN: Please Review My Project (JS Game Engine)
#20congrats. one thing, though, license and usage pricing should be communicated clearly.
But from a technical standpoint, it looks very cool - nice work!