To borrow from an article I read earlier today ( http://weblog.raganwald.com/2006/06/my-favourite-interview-q... )... how would you enable two people to play turn based (and/or realtime) monopoly (or chess, or any other game) over the web? This will almost certainly be more complicated on the front-end than most apps you'll need to build, and complicated enough on the back-end to be non-trivial.
Ask HN: What are projects I can implement to learn a new framwework?
11–14 of 14 posts
Re: Ask HN: What are projects I can implement to learn a new framwework?
#12There is some projects that I usually do to get a feeling of the framework: - Code snippets/tasks manager. Pure CRUD. If you want to get yourself dirty: add authentication. - A blog (like SEJeff suggested). If you want to get yourself dirty: try to make it multilingual with SEO. - Syllabication app. Helps me to find how business logic is best placed into app mindset. I have to go, but if you need more examples just s…
Re: Ask HN: What are projects I can implement to learn a new framwework?
#13To borrow from an article I read earlier today ( http://weblog.raganwald.com/2006/06/my-favourite-interview-q... )... how would you enable two people to play turn based (and/or realtime) monopoly (or chess, or any other game) over the web? This will almost certainly be more complicated on the front-end than most apps you'll need to build, and complicated enough on the back-end to be non-trivial.
It seems fairly trivial from the back end - it depends really how much you want to deter cheaters. Assuming you're playing with friends, why not just have it all in the frontend and just transmit move orders and chance/community chest cards via a websocket?
Re: Ask HN: What are projects I can implement to learn a new framwework?
#14Earlier quoted context omitted.
It seems fairly trivial from the back end - it depends really how much you want to deter cheaters. Assuming you're playing with friends, why not just have it all in the frontend and just transmit move orders and chance/community chest cards via a websocket?
It's an open ended question with lots of jumping off points to talk about implementation details and design. And as far as the backend being trivial (it may well be), if a candidate said that in an interview, I'd ask them to walk through how they'd roll their own WebSocket solution. With a different candidate it could jump off into a UI focused discussion. Lots of possibilities.