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Ask HN: What makes you go for it?

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Re: Ask HN: What makes you go for it?

#11
post #5

Starting isn't the hard bit, I've started 50+ projects, I've finished hardly any of them, not including client work, that's my job, so it's easier to finish. What's different with a project that's mine is I go all gusto for a while, get a half MVP up and kinda lose the will to carry on. The problem is I have too many ideas and don't stick with my own things to see them through. I'd probably be more successful if I hi…

Hey Tam, I'm exactly the same. Maybe we can form a support group for such people (i'm serious)?

Although I'm not in exactly the same boat (i.e. I do finish projects but I'm slow), I'd love to be a member of such a group: a mutual accountability forum or weekly lab-meeting where everyone declares what they've done this week.

I know that the Micropreneur Academy has such a forum as one of the attractions, but I think it can be open and free for anyone who's not too worried about their ideas getting pinched (speaking for myself, I wouldn't be worried).

Re: Ask HN: What makes you go for it?

#12

My thought process has evolved over the last few years for deciding what to spend my time on. I've realized two important things: that I am capable of making a lot of money from my own products, and that there can be important differences between ideas that impact the potential for the former. I like to build things that improve on past or present solutions, mainly because the market is already there and you aren't p…

Thanks for this great response! Really agree with the bit about about making it quick and resourceful. Kudos about not pulling teeth to convince people they have a problem you are solving. This is particularly difficult for many first timers and can be incredibly disheartening for some.

Re: Ask HN: What makes you go for it?

#13
For me, a lot of my side projects are either the result of realizing a tool I'd like to use doesn't currently exist, or something I get excited about while throwing ideas around with friends. The latter typically leads to silly web games or programmatic jokes more often than actually useful things, but I enjoy the creativity that comes with that even if it's unlikely to go anywhere.

I'd rather build for the short-term and if something gains traction, start thinking more long-term, but I'm sure there's other people who really enjoy planning out large projects and implementing them.

The first 80% of the work is the fun part, and sometimes I have to pressure myself to do the last 20%.

Re: Ask HN: What makes you go for it?

#14
I've known that programming/CS education is often broken since I had to tutor several (very smart) friends who had a hard time with CS1, which served as their introduction to programming.

There are better CS1 professors to be sure, but I imagine a lot of the problems they encountered were common throughout most people's first experience with trying to learn programming. There was a lot of assumed knowledge, and the students who had prior experience left feeling it was just as mysterious as when they started.

This bothers the hell out of me, because I think these people would enjoy programming a lot more if their first experience was better, and I wonder what I would think of programming if CS1 was my first experience.

I had the good fortune to learn by myself long before college. I think I know why it was easy for me, and I was finally able to articulate it only recently. I talk about it here[1] and explain what I hope to do.

The short version is that I'm going to make a series of Bob Ross-style JavaScript tutorial videos. I think that its a great time to learn programming, since every person with a modern browser installed has everything they need to begin learning (the developer console is an absolutely amazing place to start, and the first tutorials will focus on nothing but working inside of it).

I had considered taking some time off work to do this full time, update the MDN, and hold office hours in StackOverflow chat. Be like a "monk of the web." That's not totally feasible right now, so its taken up status as a side project, though it means that producing the videos will take some time.

So no technical analysis, market research, or monetary potential. I just want to make resources to help people. That's what makes me "go for it". Sometime during StackOverflow I realized that the people I'm helping are the only encouragement I need. http://i.imgur.com/POZmt.png

[1] http://simonsarris.com/blog/696-the-importance-of-geocities

Re: Ask HN: What makes you go for it?

#15

For me, a lot of my side projects are either the result of realizing a tool I'd like to use doesn't currently exist, or something I get excited about while throwing ideas around with friends. The latter typically leads to silly web games or programmatic jokes more often than actually useful things, but I enjoy the creativity that comes with that even if it's unlikely to go anywhere. I'd rather build for the short-ter…

Well put about the 80%-20% of work.

Re: Ask HN: What makes you go for it?

#16

For me, a lot of my side projects are either the result of realizing a tool I'd like to use doesn't currently exist, or something I get excited about while throwing ideas around with friends. The latter typically leads to silly web games or programmatic jokes more often than actually useful things, but I enjoy the creativity that comes with that even if it's unlikely to go anywhere. I'd rather build for the short-ter…

This, really. Most of the time you're building something because it doesn't exist already and you have the skill to do it. There are plenty of things that don't exist that really should - and it's bizarre that they don't.

The other option is to save money. Frequently I think about whether I should buy expensive widget X to do what I want. Then I wonder how I could build it myself for less (same with software, but usually finding an open source solution).

Re: Ask HN: What makes you go for it?

#17

I've known that programming/CS education is often broken since I had to tutor several (very smart) friends who had a hard time with CS1, which served as their introduction to programming. There are better CS1 professors to be sure, but I imagine a lot of the problems they encountered were common throughout most people's first experience with trying to learn programming. There was a lot of assumed knowledge, and the s…

If you can't personally run "office hours," but still see the value in them, have you considered finding some "Teacher's Assistants" with motivations similar to yours to help out? I'm only one year into my formal CS education, but I think even I could handle intro programming questions. I'm sure there are more people out there who would want to help.

Just a thought! Good luck with the project!

Re: Ask HN: What makes you go for it?

#18
I write a lot of mobile apps. I come across an app that I think needs improving, or one that I want and don't want to pay for. I think about what I could do to improve it, and if it is possible for me to do, then I write it up.

I have gotten very quick at creating MVP, and once you are used to the IDE and libraries, you can build quite sophisticated stuff very quickly.

I got an iPad mini about 6 months ago, and love it, so have been producing a lot of apps that make use of this fantastic device.

Re: Ask HN: What makes you go for it?

#19

Starting isn't the hard bit, I've started 50+ projects, I've finished hardly any of them, not including client work, that's my job, so it's easier to finish. What's different with a project that's mine is I go all gusto for a while, get a half MVP up and kinda lose the will to carry on. The problem is I have too many ideas and don't stick with my own things to see them through. I'd probably be more successful if I hi…

How do you usually test if your project ideas have market fit? I'm writing a book about this very topic so I'm very interested obviously :)

A landing page about the product - as if it's almost ready - and a series of Google ads. $200 of ads can tell you a heck of a lot about traffic, keywords, click thru, etc. And that tells you a heck of a lot about whether your potential product has potential.

If you ask people would they use X, many will say yes, sure they would. And they'd be lying - not intentionally, but lying none the less. Their search activity doesn't lie.

Re: Ask HN: What makes you go for it?

#20
The Project: I am starting a company (just myself) to produce mobile phone apps (iOS to start)

The Motivation:

1) I hate commuting, I hate not having an office with a door, I hate having to work on a schedule, I hate having to follow someone else's orders.

2) I don't enjoy writing code, even though I'm very good at it. It's exhausting, and it drains me.

3) I enjoy researching/analyzing potential markets.

4) I enjoy documenting the idea, capturing the product story, rationale for design choices, screen mock-ups, use-case diagrams...

5) I enjoy talking with customers.

6) I enjoy thinking about how to market a product. As it is just as if not more important than creating a great product.

7) I can't stand the boring life of a steady paycheck and limited upside, I crave and seek out high risk/high payoff endeavors. (0.2% equity at someone else's start-up? Do I look naive? Do I look that stupid?)

8) I'm the boss, 'I am the decider' (I'd rather make 30k a year as the boss than 150k a year as somebody's bitch)

9) I would rather work hard for a couple of years to create a recurring revenue stream, than work leisurely and be stuck working for the next 30+ years.

10) Freedom, especially time is more important to me than possessions. A small home, in a small town that is cheap is far more valuable to me as I will then have money to travel and pursue my interests and hobbies. (That's right, I'm leaving you California at the end of this month. NO MORE STATE INCOME TAX :) NO MORE RIDICULOUS COST OF LIVING. NO MORE CARRYING FREELOADERS WITH MY HIGH TAX PAYMENTS (18k just to CA last year just for income tax) )

The Product:

1) I decided to pursue my current product when I searched for it on the App store. The existing apps just suck, horrible interfaces, horrible computer AI (I noticed most of the AI cheats, and is predictable) and no multiplayer, this game is much more fun when you play with and against other people.

2) I researched the market, there are at least 5 million people in the U.S. that play this game regularly.

3) I researched how best to monetize the app, in game ads with the ability to purchase credits to play without ads (why limit the revenue to one pathetic $.99 sale? recurring revenue from the same customer is the ONLY way to make real money)

4) While my competitors quickly whipped up and shipped a very poor product, I will ship a polished well thought out user interface. I will steal their 'customers' and dominate this market.

The Fallout:

1) Even if the product fails, I will and in fact have already learned far more than I did in the last 14 years of being someone else's employee.

2) I feel much better being a doer rather than a talker. I got tired of sitting around talking with other salary slaves about how I was going to do something 'someday'. I'm doing it, and 10 years later they are still talking about it.

3) The IP and server infrastructure I'm building has the high potential for reuse and may even be a product that I can sell to other companies that are interested in multiplayer or even capturing app use metrics and allowing for real time ad configuration.

4) I'm putting my money where my mouth is, instead of sitting around talking about how stupid the managers are, the company executives are; I'm focusing instead on making all the decisions to make my company an enviable success.

5) I have 2 years more of 'runway', if it fails I will be far more marketable. I'll no longer be pigeon holed as just a 'software manager/engineer'. I will be executive material. And if not, I will just bag groceries or serve people at a drive-through, because quite frankly I've had it as being a 'programmer'.

What carries the most weight in my decision? I can't work for someone else anymore, I won't work for someone else anymore. I can only operate in an environment where 'I' have customers.

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