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Ask HN: Is building a calm, non-gamified learning app a mistake?

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11–20 of 125 posts

Re: Ask HN: Is building a calm, non-gamified learning app a mistake?

#11
Although it's in a different area, I wanted to mention https://calmcode.io/ as an excellent example of a calm learning platform.

There is a whole movement around enshittification, and I see potential in this kind of app, even though it still seems to be a niche.

Re: Ask HN: Is building a calm, non-gamified learning app a mistake?

#13
Not doing subscriptions for an app that has ongoing server costs is going to bite you, you may want to reconsider that.

Your biggest issue is going to be that language learning for adults is largely an unsolved problem. I know people with 1000+ day streaks on Duolingo who are nonetheless not fluent, and from everything I’ve read, it seems clear that spaced-repetition techniques are not sufficient (and possibly not necessary) to achieve fluency. Most people say you need immersion, which is difficult for an app to provide (research other people who have tried, you probably wouldn’t be the first and can save a lot of time, effort and heartbreak by learning from other people’s failures).

Re: Ask HN: Is building a calm, non-gamified learning app a mistake?

#14

I'm working on a project in a very similar space, and we decided to add gamification. We don't want to harass our users or annoy them into using the app, and therefore our notifications will be easily manageable. But we believe that gamification is very helpful for encouraging users to learn consistently, and so we will include it. But at the same time, we are putting a lot of intention into it not being a distractio…

> our notifications will be easily manageable

Yep. "App XXX would like to send you notifications" -> "Do not allow" :)

Re: Ask HN: Is building a calm, non-gamified learning app a mistake?

#15

Could we say that Anki is a non-gamified app for learning?

Anki is complicated to the point of being intimidating. Even just the card/note split is quite confusing—I built another app to drill me on decks backwards and forwards because I found this so confusing.

+1 Anki has a terrible UX

Re: Ask HN: Is building a calm, non-gamified learning app a mistake?

#17
> I’m starting to wonder if this approach is fundamentally at odds with today’s market.

I don't want to project, but outside of video gaming, I'm seeing people in my personal networks pull back from digital more and more - not because these tools and apps aren't useful, but because they are so hostile.

So you might be ahead of your time. That said, businesses cost money to run so you need to assess your churn if you aren't going to have a subscription model.

Re: Ask HN: Is building a calm, non-gamified learning app a mistake?

#18
I think there is room for non-gamified learning apps depending on the field and how it's intended to be used. A good example is the field of early reading instruction. The best two apps right now IMHO are Reading.com and Mentava, and they take radically different approaches. Mentava is pretty gamified and kids can use it on its own, whereas Reading.com is basically a computer implementation of Siegfried Engelmann's instructional approach. Has to be used with a parent accompaniment, and most of the onscreen widgets are just there to facilitate co-teaching. Both apps are good and seem to be landing with their target markets, obviously the simpler one is aiming at a lower price point.

Poor gamification is a bigger risk than non-gamification done well IMHO. That's where a lot of children's learning apps have failed in the past.

Re: Ask HN: Is building a calm, non-gamified learning app a mistake?

#19
post #8

I'd love an app like this. I usually go through my Anki deck in bed before sleep and in the morning and am always on the lookout for other language learning methods. Being in bed, I don't want anything too gamified or exciting during that time. Just some calm/chill practice before I sleep.

Immersion's best in my experience... and you can create immersion

Things I do more and more often as time goes in Spanish

- Subtitles in Spanish always on whenever possible

- Audio (music (just bought some Bad Bunny), television, sports broadcasts)

- Order in Spanish

- Interfaces in Spanish (computers, televisions, phones)

- Text friends

- Consume news

- Read wikipedia when I need information

- Take notes for work and life

- Play videogames

It really starts compounding, my goal is to stop using the Anki decks entirely in 2026. At that point I should be able to start learning whatever my next goal is in Spanish so that I can continue using my Spanish while working on... cooking or whatever it is I want to focus in on next

Re: Ask HN: Is building a calm, non-gamified learning app a mistake?

#20
For me most forced interactions by modern apps (also the constant nagging about updates and new features) is the main factor why I'm trying to get rid of them. Not really in the market for language learning myself, but the app not being gamified would be a positive selling point, yes.
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