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Ask HN: What are you working on? (July 2025)

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11–20 of 900 posts

Re: Ask HN: What are you working on? (July 2025)

#11
An app to help you split individual receipts with a bunch of people:

https://demo.snapreceipts.fyi/

Mainly used by my friends right after we have a group lunch or dinner. You just upload a pic of the receipt after a meal and it parses out the items. We assign who got what and it calculates who owes what.

Makes the receipt splitting part super easy.

Re: Ask HN: What are you working on? (July 2025)

#12
I'm working on this programming language that compiles to Go.

The goal is to have it behave like typescript for Go, where any Go program would compile out of the box, but then you can use the new syntax.

Featuring: built-in Set/Enum/Tuple/lambda/"error propagation operators"

It also have a working LSP server and generates a sourcemap, so when you get a runtime stacktrace, it gives you the original line in your .agl file as well as the one in the generated .go file.

I recently finish porting all my "advent of code 2024" in AGL -> https://github.com/alaingilbert/agl/tree/master/examples/adv...

https://github.com/alaingilbert/agl

Re: Ask HN: What are you working on? (July 2025)

#13
I just finished a YouTube video on why PlayStation had multiple names (https://youtu.be/m4rpN_oQF2s)

After that, I'm not sure. I have four big ideas:

1. (continuation) Another video, this one about my experiences writing a homebrew PSOne game

2. (useful) a command line tool (or native desktop app) that generates white noise

3. (fanciful) See if I can unpack FFVII's world map data into OBJ models and UV mapped textures. And then from there create a 3D world map in Threejs

4. (stretch) I would love an app where I could look out into the distance, and be informed what's on the horizon. Likewise ships in the sea / planes in the sky. I think it's doable with some OSM data, open APIs and a bit of high school math

Re: Ask HN: What are you working on? (July 2025)

#14
Me and another artist are having our fourth live performance of “We Wade Awake” [0] We’ve iterating on it each time, and the latest had a fully dynamic and procedural world generation using Unreal PCG. All input comes from two midi controllers, and we’ve built out a 25 minute experience of a fever dream trip through a surreal Bayou. Some videos and sound in the link.

Been fun to push Nanite and Lumen to the limit!

[0]: https://boris.kourtoukov.com/we-wade-awake-live-visual-perfo...

Re: Ask HN: What are you working on? (July 2025)

#15
My Reddit clone called Comment Castles [0].

Earlier today I implemented "bbcodes" for bold, italic, underline, em (grey background color) and strikethrough. They way it works for bold is like this: b[text here]. If you want to apply multiple you can go bui[text here] for example, which would be bold, underline and italic text.

[0] https://github.com/ferg1e/comment-castles

Re: Ask HN: What are you working on? (July 2025)

#16
"WithAudio", a text to speech solution for Desktop.

https://desktop.with.audio

The most important features (for me) are: One Time Payment and 100% local and private. I don't send any data to any server. Just enough to verify license keys.

- Its one time payment, user can import any text, URL or ebooks and use the reader with read along text highlighting or export the audio as mp3 or m4a (audiobook specific format).

- Currently only supports MacOS with Apple Silicon I was doing Windows too but its making development slow, so I'm pausing that for now. - The most recent feature I added is Global Capture where user can setup some hotkeys to import any text and URL. Text parsing and extracting text is one of the hardest part of this. - Also, just added the a Reader view to website. Its goal is to mimic the app featuers as much as the browser limitations allow. I don't have a free Tier but a 7 days money back gurantee.

I mostly have a dev and engineering background but the most exciting aspect of this marketing and those stuff. Still trying to figure that.

I'd be happy to hear any feedback and ideas.

Edit: Only English at the moment. Adding more languages is in my plan but its very difficult for me since I don't know any other languages. But I think it would be great to add those as well.

Re: Ask HN: What are you working on? (July 2025)

#17

I've been working on an new approach to working with SQL: https://5QL.site You select columns and then just drill down to create further joins. Change the SQL text and it updates the view. I'm a CS undergrad would love feedback.

This is interesting, both in the sense that you did a great job on it, and I think unexpected-ways-to-explore-SQL is underrated. There are a lot of SQL databases that people could benefit from being able to drop a tool like this onto and explore.

One of the most interesting applications for LLM's is writing SQL based on a schema, and I wonder if your tool could incorporate a "show me the books titles from authors who's name starts with T" and write that out.

Good luck!

Re: Ask HN: What are you working on? (July 2025)

#20
90s.dev.

Well, kind of.

I've been working a ton on some variations and ports of it over the last couple months, but the problem is that I need funding.

So my plan is to setup github sponsors, where for each project people want me to work on, they can donate any amount, and for each $25, I'll work one hour on that project. It'll have a few related projects that all come from a unified vision I have for 90s.dev -- to be a full platform that recreates 90s-era development, from dos and qbasic, to win3 and vb3, not to mention assemblers for those who want it (see my show-hn about hram.dev).

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