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Ask HN: How many studios / developers have moved away from Unity?

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Re: Ask HN: How many studios / developers have moved away from Unity?

#11
I started working on games around the time of the debacle.

I tried Unity before the footgun, and wasn't happy with how slow and bloated it felt. I did some web-based games first and then I landed in Godot and it felt much snappier and stuck to it.

Its clearly missing the massive community and the asset store that comes with it. It's also buggy in so many ways. But it is getting better and there is a feeling that the ecosystem is growing and improving quickly.

We're a tiny team though and unsure how this would look like for a big studio.

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