Live data from Hacker News

Ask HN: Platform for 11 year old to create video games?

news.ycombinator.com

11–20 of 264 posts

Re: Ask HN: Platform for 11 year old to create video games?

#11
If you don't mind doing choose your own adventure style stories, I'd recommend Twine. It's a low-to-no code way to write branching stories, and you can add variables and conditional branching if you want to add a little bit of code. It creates a playable website of your story when it compiles.

I do a lot of heavy coding but I still play around with Twine sometimes because it's fun. I also sometimes prototype the branching dialogue and/or story in my games using that as a tool as well, because I don't have to code anything.

https://twinery.org/

There's also a subreddit for discussing twine games: https://www.reddit.com/r/twinegames/

A couple examples of how far you can take the engine: https://pseudavid.itch.io/the-master-of-the-land

And this one is super addicting. I played it 12 times in a row after trying it: https://johnayliff.itch.io/seedship

Re: Ask HN: Platform for 11 year old to create video games?

#12
When I was that age I made a bouncing ball in Flash (ActionScript, similar to JS).[0]

This is still my "hello world" when trying out a new game dev environment because it covers:

- drawing

- movement

- input

- acceleration

- gravity

- friction

- collision

And all of these in essentially the simplest possible way.

Most of all, it's a lot of fun to have a bouncing ball, and even more fun if you can use the keyboard or mouse to play with it!

For a more structured approach, I'd say draw a circle (or square), then add movement, then make it fall down, then a floor to catch it, then bounce it, etc...

[0] It's not too hard to do in pure JS / Canvas (I am very fond of tiny builds with no dependencies), tho the canvas API is surprisingly unpleasant, so I'd recommend something like Pixi or Phaser.

Re: Ask HN: Platform for 11 year old to create video games?

#14

If you don't mind doing choose your own adventure style stories, I'd recommend Twine. It's a low-to-no code way to write branching stories, and you can add variables and conditional branching if you want to add a little bit of code. It creates a playable website of your story when it compiles. I do a lot of heavy coding but I still play around with Twine sometimes because it's fun. I also sometimes prototype the bran…

Seconding this! Twine is the ideal next step for the hypertext-style games OP describes their child having made - it's designed around that exact paradigm of game design, just with more powerful tools.

Re: Ask HN: Platform for 11 year old to create video games?

#19

I remember a few post of games made by children in Scratch https://scratch.mit.edu/ For example: * https://news.ycombinator.com/item?id=23892698 * https://news.ycombinator.com/item?id=26050913 (My daughter tried to use Scratch, but it's too difficult to cut&paste and move blocks of code, she preferred a text based programming language, so YMMV.)

My 11-year-old still enjoys scratch -- he watches YouTubers like Grifpatch to learn higher level concepts.

There's also PenguinMod which feels like Scratch with more assets.

Post reply on HN