Unity builds ? They are not a tool per se, but just a way to compile your project.
Ask HN: Compiler speed-up or Build Caching tool. Hard to find?
11–20 of 23 posts
Re: Ask HN: Compiler speed-up or Build Caching tool. Hard to find?
#12https://news.ycombinator.com/upvoted?id=fatbrowndog
https://news.ycombinator.com/upvoted?id=fatbrowndog&comments...
Both links are only visible to you
Re: Ask HN: Compiler speed-up or Build Caching tool. Hard to find?
#13Probably not what you’re thinking of, but Bazel? https://bazel.build
Bazel isn't anything like what they are describing. Also, bazel is an incredibly miserable tool to use.
For individuals it's a pain to setup, but it's not built for them, or startups. Instead for enterprises who can dedicate a fully manned team to its maintenance
Re: Ask HN: Compiler speed-up or Build Caching tool. Hard to find?
#14For others searching (alternative) generic build caching tool supporting mono-repos: Nx - https://nx.dev/ .
Re: Ask HN: Compiler speed-up or Build Caching tool. Hard to find?
#15Re: Ask HN: Compiler speed-up or Build Caching tool. Hard to find?
#16I'm using ccache, but apparently it does not work for linking. Any drop-in replacement I could use instead?
Re: Ask HN: Compiler speed-up or Build Caching tool. Hard to find?
#17Re: Ask HN: Compiler speed-up or Build Caching tool. Hard to find?
#18Re: Ask HN: Compiler speed-up or Build Caching tool. Hard to find?
#19Probably not what you’re thinking of, but Bazel? https://bazel.build
Re: Ask HN: Compiler speed-up or Build Caching tool. Hard to find?
#20Does anyone know?
> Incredibuild (at the very least) redirects file io back to the original machine and so the executable running doesn't really know what machine it's on.
I know MPI runs nicer on a networked drive but isn't necessarily transparent
Plan 9 can do most of this with some scripting...