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Ask HN: Favorite Game Engine?

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Re: Ask HN: Favorite Game Engine?

#12

As hobbyist, if I would plan a serious project (with the goal of shipping, and a concrete idea), I'd use PhaserJS or ThreeJS, depending on 2D/3D. Mainly because JS/TS is my the language I am most productive in. And the result can be packaged to any target thanks to Electron and similar solutions. "Curious Expedition" and "Vampire Survivors" are two more popular games made with web-tech. (Although Vampire later moved…

A +1 for fantasy consoles here. I'm partial to the TIC-80. I don't have the time and energy for huge personal projects, so the restrictions keep me focused on simplicity, fun, and the joy of coding itself.

Re: Ask HN: Favorite Game Engine?

#15
Godot. I've spent time with Unity and it bogs down my system. Unreal.. seems to bring a lot of FPS baggage and you _must_ use visual scripting to iterate quickly. Bevy is promising.

Godot and Bevy have a lot going for them:

* They provide a basic structure (nodes in godot, ECS in bevy)

* They provide some built in objects/libraries that you have the _choice_ to utilize

* They don't bog down your entire system when you are just making a simple toy.

I really want to learn Unreal, but after spending 2 nights trying to get direct control over cursor locking I decided the other fancy features weren't worth destroying my iteration time.

In the past LibGDX and Game Maker 8 were how I started programming in the first place. They feel pretty dated now though.

Re: Ask HN: Favorite Game Engine?

#18
What is a good open source C++ and Vulkan game engine or renderer that has a good material system? I've never known how to implement a good material system with Vulkan. I've poked around the internals of Google Filament before I was wondering if there is something else worth looking at. Many engines were originally designed pre-Vulkan and DX12.

Re: Ask HN: Favorite Game Engine?

#19
Unpopular opinion: code-first is the best approach (for people who know how to code, ofc).

Visual tools have their own quirks and special workflows that creators got to delve into for quite a long time in order to master. Code on the other way is a universal interface that coders already feel confident with and lets ideas turn into playab le prototypes real quick.

That said: phaserjs, love2d, pixi.js

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