> terrain generation in OpenGL Well, sounds like pretty interesting thing to do, so rewarding in itself maybe. Is it published on github or elsewhere? Also, as someone doing graphics programming mostly as a hobby, I think a good thing to do is to learn the artistic side of things (to some extent), might give you some advantage.
Thanks, yea I originally did it just because I thought it would be a nice change of pace from my day to day, and a fun way to learn C++. The code isn't really good so I avoided pushing it to github. Yea the artistic side of things might be good to try, I do like the idea of exploring toon shading more.
> exploring toon shading
Sounds excellent! And don't hesitate to publish your work.