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Ask HN: Would you like to join a mob programming group?

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Re: Ask HN: Would you like to join a mob programming group?

#12
post #2

> I'm not interested in opinions about mob programming, I have very positive experience with remote sessions :) Well, I am. Wtf is mob programming and who’s got hands-on-keyboard? Pair programming makes sense because a discussion can be held — mob programming makes me imagine twitch plays Pokémon

which, if you don't remember

> This run was beaten by the TPP community on March 1st, 2014 with the defeat of the Elite Four and rival Blue.

seems like a wonderful weird experiment to run!

https://helixpedia.fandom.com/wiki/Gen_1_(Pokemon_Red)

Re: Ask HN: Would you like to join a mob programming group?

#13
Would you accept having a fly in the wall? Doesn’t help you at all, but helps me tremendously!Can’t think of any better way to experience a bunch of “ooooh that’s how you do that” moments. As a solo programmer without formal education I often wonder how could I do X better

Re: Ask HN: Would you like to join a mob programming group?

#15
post #3
post #2

> I'm not interested in opinions about mob programming, I have very positive experience with remote sessions :) Well, I am. Wtf is mob programming and who’s got hands-on-keyboard? Pair programming makes sense because a discussion can be held — mob programming makes me imagine twitch plays Pokémon

Sure, you can check out more here: https://www.remotemobprogramming.org/ Basically, one person writes the other discussion, and we switch every 20 minutes, so everybody can take part.

It takes me 20 minutes just to stop being distracted and focus on the task at hand.

Re: Ask HN: Would you like to join a mob programming group?

#18

Mob programming seems to be a super inefficient way to develop software. Basically programming by committee?

It's like saying basketball is inefficient, when I pass the ball to a team mate I can loose it, better if I run the whole field on my own. Programming is mostly a team sport as well, involving backend and frontend engineers, qa, design, product owners.
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