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Ask HN: What is your failed/cancelled project story?

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11–13 of 13 posts

Re: Ask HN: What is your failed/cancelled project story?

#11

I was working on a game part-time for 1 year. The game is mix of Factorio + Stardeus ( https://store.steampowered.com/app/1358970/Cyber_Factories/ ). After releasing an early demo on Steam, the game seemed to be of little interest to anybody (only 1300 wishlists after one year). I had two publishers reaching to me, but their funding offers were too low for me to consider working full time on the game and ship a finis…

You say “only 1300 wishlists” I know some people that would be doing backflips if they had that many people interested in their game :)

Re: Ask HN: What is your failed/cancelled project story?

#13
post #10

I worked at a startup with a sick product that wowed every person we demoed it to, from investors to users to consumers that would see it on their devices. It was ahead of its time, now all the major phone manufacturers have their own variation baked into their OS. It failed for a few reasons, none overtly technical. The product was feature complete by the time we ran out of funding. All we needed was someone to pay…

What was the product?
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