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Ask HN: What Are You Working On?

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11–20 of 42 posts

Re: Ask HN: What Are You Working On?

#11
A DSL and app for defining workouts/progressions. Primary audience would be powerlifting/strength+conditioning/etc coaches to program for their clients. Not sure if it will ever go anywhere, but it's an area I'm somewhat familiar with and a fun way to explore some new tech/ideas.

I have 30x500, so I need to work through that at some point, which my disrupt the above.

Re: Ask HN: What Are You Working On?

#12
I'm building OnlineOrNot (https://onlineornot.com) - it's (yet another) uptime monitor, with a twist.

Key differentiator being that it also does page speed monitoring (actual page speed metrics like first contentful paint and largest contentful paint), and tracks your page's resource size over time.

Currently in alpha, with a free tier if you want to check it out.

Re: Ask HN: What Are You Working On?

#15

I am working on https://firedating.me - a dating site for FIRE (Financial Independence / Early Retirement) enthusiasts. One can also look for friends there. The stats are public: https://firedating.me/open The site is 100% free and even ad-free. It is my hobby project and I just enjoy helping others, meeting interesting people and learning while developing it. Looks like loneliness is widespread in the FIRE community…

If you want to work together on building an app, let me know! I have several decently successful iOS apps on the store including Hacker News client HACK.

Re: Ask HN: What Are You Working On?

#17
I am working on adding post/comment reply notifications support to my Hacker News app HACK:

https://apps.apple.com/ca/app/hack-for-hacker-news-developer...

I made my app MacOS compatible last week and got a few requests for notifications support, so now I am adding that. Not having a HN API for such things is a bit hard to work with.

Re: Ask HN: What Are You Working On?

#18
I am mostly working on Free Hero Mesh these days, which is a puzzle game engine, for turn-based grid-based games involving objects moving around, such as sokoban and Hero Hearts. (It is a reimplementation of a game by Everett Kaser Software (done mainly by making various experiments to determine what the correct behaviour is), but with a lot of improvements, including but not limited to being Free software.) You may write on the NNTP if you are interested to use it or help with it in any way (and/or complaining about it, preferably constructively).

Fossil repository: http://chiselapp.com/user/zzo38/repository/freeheromesh

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