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Ask HN: Realistic space colonization video game

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11–14 of 14 posts

Re: Ask HN: Realistic space colonization video game

#11
I would totally be up for a realistic, near-future space game/sim.

Would need to:

* be set from now to 2200 or so

* have accurate physics and orbital mechanics

* use the actual planets and asteroids, in their correct orbits

* be based on current and reasonably foreseeable technology

* be solar system only — no interstellar travel, no portals or wormholes

* have no aliens or alien technology

Re: Ask HN: Realistic space colonization video game

#13
post #2

Very few people want realism in fantasy, because it is too limited. You play game, because you want to experience something you can't see, do or imagine your-self in. Real life is boring :)

Actually, it cannot be totally realistic for sure, else it would become a ... space program. Still, I am convinced we can make an appealing game with the main real-life constraints of early planet colonization.

But as for the choice of time period, I find the close future much more appealing than the far future. It is easier to immerse into, and I expect that, in the years to come, the players could actually related there experience in the game to the events unfolding in real life.

Also, the period of the first pioneers is probably more exciting than the period where you manage complex cities. If you play Civilization, the first turns have a special flavour that you do not get anymore later in the game.

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