The biggest issue which is inherent to the language is the learning curve. I feel there is limit beyond which language cannot be made easy to learn. I still claim it is worth learning Rust, however my point should still stand. From personal experience: Our company had tailor made use-case to use Rust (switching from Python), more than Go. Experiments were performed and Rust outperformed Go in all aspects (time, CPU,…
My revert was mainly due to my realization that yes, Rust does take quite a bit to spin new devs up, it can be far easier than people give it credit for.
Specifically I found that I was able to write Rust code that looked, felt and prototyped just as fast as Go code. The complexities of Rust come when you push beyond Go's feature set, namely lifetimes and the myriad of Generics features. Yet, if you don't use those, if you pretend Rust is Go, the language is far far more approachable to new devs.
You may ask "what's the point then? Why not just use Go?" as I did. The answer imo, lies in if you ever expect to want or need features beyond Go. If you're using Go but need something more you're sort of stuck. You'll force your way through fitting Go's square peg into a round hole, or be forced to rewrite in something else. However if you're already using Rust you can simply use more advanced features in the specific areas you need.