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Ask HN: What Engine Is Better for games: Unity, Unreal or Unigine?

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Re: Ask HN: What Engine Is Better for games: Unity, Unreal or Unigine?

#11
post #2

Questions of this kind often boil down to specifics, as the various competitors all have strong and weak points. As such, It will be hard for anyone to answer meaningfully without more context: What kind of game do you want to write, what skills do you currently have, what do you want to learn from this project, etc.

We are the team of developers, actually and we are trying to create game like Dual Universe but more in a fantasy world...

Surely the best engine in this case is that one that your developers have the most relevant experience in? Unless you want to add the challenge of learning a new workflow on top of actually building a game.

Re: Ask HN: What Engine Is Better for games: Unity, Unreal or Unigine?

#12
post #3

There's no simple answer to your question. It all comes down to your use case: Are you trying to learn game development or are you developing the next AAA-Title with hundreds of developers? Which platforms are you targeting? Are you willing to pay for the engine and/or the assets?

If it worth it - I will pay, why not? My goal is performance and we are going to have a pretty big map. Maybe the biggest ever...

Re: Ask HN: What Engine Is Better for games: Unity, Unreal or Unigine?

#14
post #6

Unity is easier to learn, Unreal has a cool ecosystem AAA developers love, Unigine has some bleeding edge stuff with great performance not found elsewhere, CryEngine can destroy any GPU you throw at it...

> CryEngine can destroy any GPU you throw at it... As in it's so poorly optimized it will eat any GPU, or it can do bleeding edge stuff no GPU can support?

Bleeding edge.

Since DirectX 10 they have the tradition of being one of earliest supporting new DX versions.

Re: Ask HN: What Engine Is Better for games: Unity, Unreal or Unigine?

#15
post #2

Questions of this kind often boil down to specifics, as the various competitors all have strong and weak points. As such, It will be hard for anyone to answer meaningfully without more context: What kind of game do you want to write, what skills do you currently have, what do you want to learn from this project, etc.

We are the team of developers, actually and we are trying to create game like Dual Universe but more in a fantasy world...

I second the other comment. The best engine is going to be the one your devs are familiar with. And if nobody on your team has any prior experience in any engine, that's a huge problem which makes the risk of failure much bigger.

Re: Ask HN: What Engine Is Better for games: Unity, Unreal or Unigine?

#16
post #3

There's no simple answer to your question. It all comes down to your use case: Are you trying to learn game development or are you developing the next AAA-Title with hundreds of developers? Which platforms are you targeting? Are you willing to pay for the engine and/or the assets?

If it worth it - I will pay, why not? My goal is performance and we are going to have a pretty big map. Maybe the biggest ever...

Sounds like "Open World", then you might also want to take a look at Improbables "Spatial OS" - they raised ~550 mio.

Re: Ask HN: What Engine Is Better for games: Unity, Unreal or Unigine?

#20
post #2

Questions of this kind often boil down to specifics, as the various competitors all have strong and weak points. As such, It will be hard for anyone to answer meaningfully without more context: What kind of game do you want to write, what skills do you currently have, what do you want to learn from this project, etc.

We are the team of developers, actually and we are trying to create game like Dual Universe but more in a fantasy world...

The main advantage of using Unity is its out of the box support for multiple platforms, and garbage collected runtime, other than that it's slower, and graphics are on the ok-ish side (the best looking Unity game i've seen is Battletech), and i'm not sure about its open-world capabilities (Firewatch and The Long Dark world sections were rather tiny), possibly there's a way around it.

It seems that Unreal Engine is a better choice (Mass Effects, for example), but its pure C++ (with lua scripting), which means x3-4 as much of code, and trickier interoperability.

I dunno, tough choice. Good luck with your project!

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