Earlier quoted context omitted.
That's pretty cool. What GUI framework and on what OS(es)? and for web backends, is it vibe.d or some other thing?
Most of the time I use GtkD because my target platform is mainly linux but if I also want to target windows I use DlangUI. Don't actually target OSX but the apps happen to work on there too. For the web backends I always use vibe.d
Ask HN: What are you using D (language) for?
11–16 of 16 posts
Re: Ask HN: What are you using D (language) for?
#12https://github.com/dhasenan/damask -- a MUD with procedurally generated content. MUDs are the original MMOs. Zork but over the network. D is a good fit for this because it simplifies my programming model. A MUD is typically heavy on scripting (or at least, it is if you want it to do anything interesting). These scripts need to be lightweight, since I might have one script instance for every player (to handle automate…
Re: Ask HN: What are you using D (language) for?
#13It's still a bit awful and lacking most of what I want to support with it, but even in early days, it feels promising.
Was working on a small 2D game engine earlier, but got snagged on that working with OpenGL was so horrible generally that I figured I could utilize D's metaprogramming abilities to well, improve the experience. (got inspired by rust's glium)
Hopefully I'll actually complete it.
Re: Ask HN: What are you using D (language) for?
#14Was featured on the D Blog: https://dlang.org/blog/2016/07/07/project-highlight-auburn-s...
Re: Ask HN: What are you using D (language) for?
#15I make commercial audio plugins with D: http://www.auburnsounds.com/ Was featured on the D Blog: https://dlang.org/blog/2016/07/07/project-highlight-auburn-s...
Re: Ask HN: What are you using D (language) for?
#16I make commercial audio plugins with D: http://www.auburnsounds.com/ Was featured on the D Blog: https://dlang.org/blog/2016/07/07/project-highlight-auburn-s...