Ask HN: If C++ is so bad, what should game developers use?
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Re: Ask HN: If C++ is so bad, what should game developers use?
#2Re: Ask HN: If C++ is so bad, what should game developers use?
#3What kind of game are you writing? If you're just a hobbyist, you might want to try a popular choice like python. (Pygame is insanely well known.)
Re: Ask HN: If C++ is so bad, what should game developers use?
#4Re: Ask HN: If C++ is so bad, what should game developers use?
#5What kind of game are you writing? If you're just a hobbyist, you might want to try a popular choice like python. (Pygame is insanely well known.)
I edited the original post. I'm interested in commercial game projects. Real games, the kinds that you see in shops for PS and XBox etc.
Re: Ask HN: If C++ is so bad, what should game developers use?
#6Re: Ask HN: If C++ is so bad, what should game developers use?
#7Earlier quoted context omitted.
I edited the original post. I'm interested in commercial game projects. Real games, the kinds that you see in shops for PS and XBox etc.
Use what most developers are using for the gaming platform of interest.
Re: Ask HN: If C++ is so bad, what should game developers use?
#8XNA is great, but your games will only be compatible with windows(and xBox). Haskell is definetely not a good idea.
Re: Ask HN: If C++ is so bad, what should game developers use?
#9Modern game developers should code in Ruby/Lisp. By the time you've finished coding all of your graphics libraries from scratch, Moore's law will have made computers fast enough to run them.
Re: Ask HN: If C++ is so bad, what should game developers use?
#10Don't let them scare you away... C++ is fine if you use what you need and take the time to actually understand the tools you're using.