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Ask HN: I'm quitting my job, will create a game – any advice?

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Ask HN: I'm quitting my job, will create a game – any advice?

#1
Summarizing, after a nice adventure at a startup, I'm quite tired of it. My main issue is I have a lot of decision power in this company (without being in a management role), and I know that I cannot just move to another company and do what they say. I want to have something truly mine.

I am going to create a mobile game. I already have friend who is a graphic designer (and a gamer). We are pretty excited about some ideas and mechanics we've been exploring. I don't want to create "yet another RPG" that no one will play, but a "simple", entertaining game with a well defined business model and a well defined market target that hopefully will have enough traction to generate income. HN readers. I ask for advice! Some info you may find useful

- Country: Spain - Runaway $: (Just for me, for living) 12 - 18 months - Skills: Software engineer, programming mainly for Android and iOS, with a little of JS (Vue and friends) and a little of Spring + Big Data DBs.

Please share similar experiences, any advice regarding the project (still have not decided if Unity or Unreal Engine for instance) or just some encouraging words because I will need them.

Thanks!

Re: Ask HN: I'm quitting my job, will create a game – any advice?

#3
Hi, I'll like to link this suggestion (https://autosufficienza.it/en/synergistic-agriculture/) as a RPG that's for sure "any yet". I like it personally because it seems that there is not much of consciousness about this method, despite plowing since... So even if the big farmers tries them best, imho it would be nice if some people might take it on consideration. Thanks (anyway ")).

Re: Ask HN: I'm quitting my job, will create a game – any advice?

#4
I don’t want to discourage you, and I have never built a game myself, but I have heard a lot of horror stories from small shops to large shops. If you were my friend I would recommend you read about the failures of others before you and how to avoid them. I would recommend you use lean startup principles so that you get something into users’ hands ASAP. Maybe give yourself a short deadline, like 1-3 months, and say you HAVE to have a public demo by then so users can begin telling you what works and what doesn’t.

Good luck! You have a great runway if you’re able to avoid common pitfalls. And even if you never make enough money you (probably) can get another software job easily.

Re: Ask HN: I'm quitting my job, will create a game – any advice?

#6
I don't have any experience other than dabbling in gamedev here and there. I definitely recommend reading Blood, Sweat, and Pixels. At the very least read the chapters about Stardew Valley and and Shovel Knight to get an idea of the challenges you will face as an indie developer.

Re: Ask HN: I'm quitting my job, will create a game – any advice?

#7
Make an io party game - the genre is super fun to create in, was growing rapidly before COVID, turbocharged during COVID and remains underserved. Growth is built-in because of inherent sharing. Use a game engine like Playcanvas so you can publish it to web and wrap it into a mobile app if you'd like (Unity is fine too, but doesn't work on mobile web, whereas Playcanvas works everywhere). Ads monetization is of course the quick route, but if you have the patience to add cosmetics and premium levels, you can make a killing from in-app purchases.

Re: Ask HN: I'm quitting my job, will create a game – any advice?

#9
I was about to suggest "yet another RPG that no one will ever play" but then I read your post with more attention.

I have this old idea around a turn based RPG game that simulates the political scenario of a developing country in an elections year. Main individual goal: to be elected for either a city, state or federal mandate. The more turns you play, the more your chances increase of climbing the political ladder up to the presidency. Corruption, ethics and media layers add the complexity to the game.

Hey, congrats for your decision to leave the startup and starting your own thing. That's the most important aspect here.

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