Ask HN: What are you working on this week?
1–10 of 32 posts
Re: Ask HN: What are you working on this week?
#2Fundamentally it involves picking a feasible solution from a solution space of (225 choose 45) possible solutions.
That number is obviously too big to brute force randomly, but I was able to get very close to a solution by hand, and so it feels like there ought to be an algorithm to generate a solution. (It doesn't feel like a problem where the solution wouldn't be polynomial time.)
It feels like some kind of branching with aggressive pruning would deliver a solution but I have much I need to learn first to actually develop it.
Re: Ask HN: What are you working on this week?
#3Re: Ask HN: What are you working on this week?
#4Re: Ask HN: What are you working on this week?
#5Also continuing the basic Game Development (Unity3D) course at Coursera[1]
Re: Ask HN: What are you working on this week?
#6I'm drifting, dunno if that really counts. Trying to get rid of some bugs of WTF level that I only see in my own machine and that I can't really use to justify my paid time, so I'm getting stressed out by the minute (after a few days already) while I try to figure it out and go back to regular work.
Re: Ask HN: What are you working on this week?
#7Continuing: Coursera Modeling Discreet Optimization: I wish MiniZinc had better tooling and documentation.
Re: Ask HN: What are you working on this week?
#8Also, I am working on adding a test suite to one of my previous applications that I made. I finished up the model/controller tests, so am on to the integration tests.