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Ask HN: How much money did you make from a mobile game you developed alone?

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Re: Ask HN: How much money did you make from a mobile game you developed alone?

#2
Neither of mine are in the app store any more, but apps with similar names are.

Santa's Last Stand - 3-4 mos - $250 since 4 years ago, free + 2.99 paid

Bank Defense - 3-4 months, - $100 since 4 years ago, free + 1.99 paid (approx--I don't remember)

mobile game market is _hard_ unless you're flight control/angry birds/candy crush. The market is saturated and Zynga (for example) has entire teams of people to make sure consumer dollars flow to them and not us (indies).

You might get lucky though! :-]

Re: Ask HN: How much money did you make from a mobile game you developed alone?

#4
post #3

All 4 of my games/apps have netted me zero. Oh well.

...here you are with an opportunity to link to them, and you don't. You don't link to them here in this thread, or in your profile.

I would have taken a look at them (if they're on iOS).

Re: Ask HN: How much money did you make from a mobile game you developed alone?

#5
at a tangent: one thing I miss is "Under the Radar" from this Indonesian website. Here's a sample page. Google Translate works well enough. There's a bunch of good games scattered through those pages and most of them don't use horrible freemium models.

https://id.techinasia.com/game-radar-zeen-tiny-acrobats-dan-...

Does anyone know anything similar?

Re: Ask HN: How much money did you make from a mobile game you developed alone?

#6
post #4
post #3

All 4 of my games/apps have netted me zero. Oh well.

...here you are with an opportunity to link to them, and you don't. You don't link to them here in this thread, or in your profile. I would have taken a look at them (if they're on iOS).

Well, they're deleted/not acually games/terrible. Here's the least embarassing thing I have there: https://play.google.com/store/apps/details?id=com.got.game.a...

Re: Ask HN: How much money did you make from a mobile game you developed alone?

#8
Made about £15 with dino sprint. It was never really about the money tbh, I just wanted people to enjoy something that I had created. It has 10,000+ downloads which im extremely happy with. https://play.google.com/store/apps/details?id=com.wockawocka...

Re: Ask HN: How much money did you make from a mobile game you developed alone?

#9
I launched a turn taking two player real-time board game in HN 4 years ago, with zero returns so far. It took 3 months to build the web app, another 3 months for android app. But, lots of PR for the stunt. It is still up. 30K game instances so far and 3K players.

Recently I am having thoughts like should I relaunch this ? But won't want to do it without someone to look it as a business. This game feels like Chess but it is quick to learn, setup and finish.

Play with AI here: http://obaghchal.com/computer

Re: Ask HN: How much money did you make from a mobile game you developed alone?

#10

I launched a turn taking two player real-time board game in HN 4 years ago, with zero returns so far. It took 3 months to build the web app, another 3 months for android app. But, lots of PR for the stunt. It is still up. 30K game instances so far and 3K players. Recently I am having thoughts like should I relaunch this ? But won't want to do it without someone to look it as a business. This game feels like Chess but…

For discoverability you should make the rules accessible front and center on the game page.

I just clicked through and spent a few minutes clicking around ... I couldn't find the rules anywhere without clicking through to Wikipedia.

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