Live data from Hacker News

Ask HN: What are you working on? (August 2026)

news.ycombinator.com

981–990 of 1001 posts

Re: Ask HN: What are you working on? (August 2026)

#981
I've been working on Jant [0], an open-source blogging platform for a single author with a modern publishing UI, in the spirit of Tumblr. It deploys to Cloudflare Workers, and natively supports Note, Link, and Quote formats, plus Thread-style replies. It also syncs with GitHub — the synced repo is a Hugo site that builds on its own.

This month has mostly been about adding multilingual support to Jant. It's for bilingual authors — the common case being someone writing for both Chinese and English readers — so they can publish to each language's audience separately within Jant.

I'm also designing a feature called Repost: when you see a post you like on another blog, you can repost it to your own Jant blog along with the original URL.

Code's on GitHub [1], and there's a demo [2] to try it out.

[0] https://jant.me [1] https://github.com/jant-me/jant [2] https://demo.jant.me

Re: Ask HN: What are you working on? (August 2026)

#983
post #897

AI quant trading (so that I have another income and can stop being threatened by managers that if I don't meet their unrealistic expecations that I won't have food on the table next year). So far it's going well, 30000% gains on my initial capital in 3 months very gradually over 100K trades. But I need to build some more sleeves because (a) the edge could die any time (b) I hit capacity of that edge and it can only g…

What approach did you take with AI to make it discover an edge? Give the AI autonomy to search for edges itself and build e.g. a backtest it can use to confirm, or narrow it done with research (possibly AI) and then investigate specific approaches with AI? Or in other words, how autonomous was the AI in finding that edge?

Re: Ask HN: What are you working on? (August 2026)

#984
I'm working on One Simulator (https://onesimulator.slidingcodes.com), a One Piece TCG simulator that runs entirely in the browser: online matchmaking, spectating, ranked, deck builder, replays (and alt cards you can flex on your opponent).

Playing this game online used to mean installing something first: a client on your PC, an app sideloaded onto your iPhone, or a tabletop sandbox where you apply the rules yourself. And your opponent had to do the same before you could play. Now you open a link and you're in a match, on any device.

The hard part turned out to be the rulings, not the netcode. I play this game in real life and I still had to look half of these interactions up, because what a card says and what a card does are two different documents. New sets land almost every month, and every one of them is a pile of new special cases to implement and test by hand. Which is why I now spend a suspicious amount of time wondering whether I should just train an agent to do it instead of me.

Re: Ask HN: What are you working on? (August 2026)

#988

My two biggest projects are: https://www.idlequest.net/ - a from-scratch recreation of the 1999 MMORPG classic EverQuest, featuring a real-time MMO server written in Go, a 3D game browser-based client built with Babylon.js, and the clasic UI recreated using React. You can play it both as a regular MMORPG but also in "idle mode" where it basically plays itself. This had up to 70 players online at once a while back whi…

That Shenmue MMO is a phenomenal effort. Who would have thought a hobbyist would launch Shenmue Online before Yu Suzuki :D

Re: Ask HN: What are you working on? (August 2026)

#990

I got laid off at the end of April and have been building my own personal dream tool since, it's a skeuomorphic carpentry simulator with an agent MCP. You start with real wood specs and a shop full of miter saws, router tables, table saws and the like. Think of it like Sketchup but no extruding rectangles. It's been really fun to build with. Agents can create parametric procedures so e.g. stick framing becomes a simp…

Just tried it. This looks amazing! Quick question: how does it handle realistic material waste or blade kerf when generating the cut plan?
Post reply on HN