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Ask HN: What are you working on? (August 2026)

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Re: Ask HN: What are you working on? (August 2026)

#11
Onigiri [1] - https://github.com/ecliptik/onigiri

A calorie tracker for iPhone/Watch/iPad, no subscriptions, no ads, integrates with Apple Health and fully open source. Includes optional AI features, either using on-device Apple Intelligence or BYO with Anthropic, OpenAI and OpenAI compatible services (eg self-hosted).

Still tuning it, but over the last month I've used it to lose around 10lbs.

I'm planning to put it in Testflight to avoid the 7 day signing expiration and improve iCloud integration, but don't have any plans to put it in the App Store. Developed with Claude Code and Axiom skills [2].

1. https://ecliptik.github.io/onigiri/

2. https://charleswiltgen.github.io/Axiom/

Re: Ask HN: What are you working on? (August 2026)

#14
smol, a smol agent harness in 9 lines python

https://smolenv.com

also has minimal implementations in clojure, go, php:

https://github.com/smol-env/smol

cheaper, faster, less peak RAM per task than OpenCode, Hermes, Codex, pi:

https://smolenv.com/t/nested-template-includes-60636/

https://smolenv.com/t/duckdb-sessionization-23811/

exploring what the minimal setup is for an agent to work well

Re: Ask HN: What are you working on? (August 2026)

#17
Benchmarking public agent skills: Oh My ClaudeCode, Superpowers, Git Ship Done, (previously Get Shit Done), and the Karpathy ones against Swebench-Pro and SlopCodeBench. I have a July vs June breakdown. It's been an interesting learning exercise and reveals the cost/performance impact of using these.

https://orcabot.com/benchmarks

Re: Ask HN: What are you working on? (August 2026)

#20
An overhaul of my original PlayStation bare-metal programming tutorial repo: https://github.com/spicyjpeg/ps1-bare-metal

It was never really meant to be an SDK of sorts that other PS1 homebrew projects would pull as a submodule and depend on, but since it more or less became one I am likely going to split off the examples from the "core" (headers, CMake build scripts and tools). I have also been asked to add more examples, particularly on how to play sounds through the SPU and access the CD-ROM drive, and may cover I/O on some PS1-based arcade systems in the future.

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