Ask HN: What are you working on? (August 2026)
981–990 of 1001 posts
Re: Ask HN: What are you working on? (August 2026)
#982I’m working on a native UI framework in rust. I want to be able to build cross platform, fully native applications with native code. And I want platform native components. I started with Leptos - which gives you a nice declarative UI syntax and reactive elements. I used Claude to get that working on iOS, cocoa and GTK. I made a nice little iOS schedule app for attendees at conferences. It works great. All rust, nativ…
Are you confident that forking Leptos for this is the right choice? Do you like their HTML-ish DSL when applied to native apps?
Re: Ask HN: What are you working on? (August 2026)
#983Re: Ask HN: What are you working on? (August 2026)
#984I got laid off at the end of April and have been building my own personal dream tool since, it's a skeuomorphic carpentry simulator with an agent MCP. You start with real wood specs and a shop full of miter saws, router tables, table saws and the like. Think of it like Sketchup but no extruding rectangles. It's been really fun to build with. Agents can create parametric procedures so e.g. stick framing becomes a simp…
Re: Ask HN: What are you working on? (August 2026)
#985Re: Ask HN: What are you working on? (August 2026)
#986I used many different read-later apps, and none of them fulfilled my needs, so I decided to create my own. The engine is written in Rust so other OS clients can be implemented later.
Re: Ask HN: What are you working on? (August 2026)
#987I got laid off at the end of April and have been building my own personal dream tool since, it's a skeuomorphic carpentry simulator with an agent MCP. You start with real wood specs and a shop full of miter saws, router tables, table saws and the like. Think of it like Sketchup but no extruding rectangles. It's been really fun to build with. Agents can create parametric procedures so e.g. stick framing becomes a simp…
Re: Ask HN: What are you working on? (August 2026)
#988I got laid off at the end of April and have been building my own personal dream tool since, it's a skeuomorphic carpentry simulator with an agent MCP. You start with real wood specs and a shop full of miter saws, router tables, table saws and the like. Think of it like Sketchup but no extruding rectangles. It's been really fun to build with. Agents can create parametric procedures so e.g. stick framing becomes a simp…