I'm working on my game "Teufelskreis", a roguelite roulette deckbuilder. Think Slay the Spire meets Inscryption meets Balatro meets Buckshot Roulette. https://s.team/a/4652150 Solo project I've been chipping away at for a while now. I finally wanted to dip my feet in gamedev and it's been super fun with Godot so far! Hoping to release the trailer very soon :)
Ask HN: What are you working on? (August 2026)
901–910 of 1001 posts
Re: Ask HN: What are you working on? (August 2026)
#902Will release it on ShowHN when ready!
Re: Ask HN: What are you working on? (August 2026)
#903Re: Ask HN: What are you working on? (August 2026)
#904I got laid off at the end of April and have been building my own personal dream tool since, it's a skeuomorphic carpentry simulator with an agent MCP. You start with real wood specs and a shop full of miter saws, router tables, table saws and the like. Think of it like Sketchup but no extruding rectangles. It's been really fun to build with. Agents can create parametric procedures so e.g. stick framing becomes a simp…
Please consider adding metric measuremts support though. My brain can't work in fractions of an inch.
Re: Ask HN: What are you working on? (August 2026)
#905Re: Ask HN: What are you working on? (August 2026)
#906Re: Ask HN: What are you working on? (August 2026)
#907Re: Ask HN: What are you working on? (August 2026)
#908Most features are available in NA and EU by now so if this feels remotely interesting, feel free to download. Friends and family tell me it's miles better than what they were using but feel free to check if out and give me some feedback :)
TestFlight: https://testflight.apple.com/join/xf5iJcHh
For some screenshots: https://bsky.app/profile/oscars.love
GitHub (outdated readme): https://github.com/strumswell/oscar-weather
Re: Ask HN: What are you working on? (August 2026)
#909- Adding bezier curve support, adding Western duplex support, to kle-ng for keyboard fab. Wanted to build a BIG keyboard, but get ergo support and the pcb gen working for non trivially large builds
Re: Ask HN: What are you working on? (August 2026)
#910I’ve been working on DeepClause [0], an agentic harness, the core of which is based on Prolog. Every interaction (conversation turn, plan, execute plan, etc.) triggers a small logic program that orchestrates one or more agent loops or prompts. All these programs are completely hackable, so you can easily adjust the core logic and behavior of your agents in a reliable manner. Also, instead of using markdown specs, you…
[1] https://github.com/1stproof/batch-2/tree/main/batch-2-submis...