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Ask HN: What are you working on? (August 2026)

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Re: Ask HN: What are you working on? (August 2026)

#802
Im working on a form backend app - fun little project I'm building on the side. It's pretty simple and self-explanatory - you point your HTML form to a url the app gives you and you can start accepting submissions without having to worry about backend code/infra. Would love to hear from you if you found it useful in some way or another. https://basilform.com

Re: Ask HN: What are you working on? (August 2026)

#803
I've been building CheckSitePulse, a website auditing tool that crawls sites and reports issues like broken links, spelling mistakes, accessibility problems, SEO issues, missing security headers, and content policy violations.

https://checksitepulse.com

One thing I've focused on is producing reports that are actually actionable instead of overwhelming. I'm also putting a lot of effort into reducing false positives—for example with spell checking and URL analysis.

It's still under active development, but it's reached the point where I'm starting to get feedback from other developers and site owners.

I'd love to hear what kinds of website issues you wish existing audit tools did a better job finding.

paul@checksitepulse.com

Re: Ask HN: What are you working on? (August 2026)

#805
I made https://constraint.fyi/ after getting frustrated on some of the harder Clues by Sam (https://cluesbysam.com/) puzzles for which the color tags aren't enough to represent everything you need to track: whether suspects have the same or opposite status, overlapping relationships, cardinality constraints (e.g. "2 of these 5 are criminal"), hypothetical branches, or where a clue came from.

I realized that all clues could be represented by Boolean formulas, allowing a solver to check whether my deductions and hypothetical scenarios were consistent without revealing the solution.

Of course the same solver can solve for individual variables, but that takes too much of the fun out of the game, so I left that feature out.

Re: Ask HN: What are you working on? (August 2026)

#806
I'm working on TableForge[0], it's a browser based, solo or multiplayer, D&D 5e game. In TableForge, the DM is agentic with access to tools strictly following 5e rules. The DM is responsible for narration and reacting to players but your character sheet, inventory, spells are all real server resources you manage. The DM can interact with them through deterministic 5e-based tools (dice rolls, damage, sheet updates, memory). Players can play in real time or async.

You can provide the DM a premise (or pick one from the library) and it'll flesh out a full campaign story arc. Either way it's a fresh story arc reacting to your actual decisions, every time.

It’s been really fun working on it and especially rewarding seeing the game being friends together.

[0] https://tableforge.gg/

Re: Ask HN: What are you working on? (August 2026)

#807
I'm working on my second commercial game. It's called Paradox Tower.

The game is meant to look like a retro RPG, but it's more of a puzzle about finding the optimal path. You must grab as many power ups as you can to level up your stats, while avoiding monsters to conserve your health.

It's inspired by a niche genre of puzzle/RPG called Magic Towers. If you already know Desktop Dungeon, Soulestination or Tactical Nexus, it's kinda the same idea.

We've got a Steam page up and the demo has been available for a few weeks. Try it out, it's pretty fun: https://store.steampowered.com/app/4142360/Paradox_Tower/

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