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Ask HN: What are you working on? (August 2026)

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Re: Ask HN: What are you working on? (August 2026)

#741
I've been working on something to help us pursue our long term interests in a reasonably more structured way: https://pond.li. The basic problem/idea motivating it is that it'd be valuable to reach more often into our archives/collections (or have them reach out to the present) than be pulled into the great big, novel firehose of information we're exposed to everyday.

It's also an attempt to make use of LLMs as not primarily chat partners. Keen for feedback if any of this strikes you as interesting

Re: Ask HN: What are you working on? (August 2026)

#742
I wanted to create some demos for showcasing my app with Claude. So I created [Demotape] a screen recording app for MacOs (with an skill for Kiro or Claude Code) so it can inspect your project, plan the scenes, operate the browser, record the demo, and add synchronized narration and captions(w/ OpeanAI, ElevenLabs or run your model locally with docker). Free app available on:

https://github.com/gabosarmiento/demotape

And the demos it delivered on:

https://kiff.dev/videos

Re: Ask HN: What are you working on? (August 2026)

#745
I've been working on making my couch PC gaming setup more gamepad friendly. Currently, I'm using Playnite as my frontend and building some add-ons to help me mod games. Playnite aggregates my entire library (including free games from Epic, GOG, Amazon, and Steam) as well as Switch games, which run much better on PC with mods.

I initially built a plugin called Eden Mod Manager (experimental) for Playnite, and now I'm working on an add-on for one-click installations of OptiScaler, ReShade, RenoDX, and Luma when it is possible. I took a lot of inspiration from the RHI project—if you game on PC and haven't tried it, I highly recommend it!

I want to make sure that, if we are able to detect that a game Luma or RenoDX HDr mod, we can install it and any game with FSR <= 2 or DLSS only, we can solve it and add newer upscalers. I am thinking even i adding support to voodoo to enable older games mod automatically, but lets see...

Re: Ask HN: What are you working on? (August 2026)

#746
We’re building Deckhand (https://getdeckhand.dev), an AI assisted, human in the loop platform for shipping and operating mobile apps.

We have built a few apps recently and what we observe is that while building the app has gotten dramatically faster with AI, everything around it still takes a surprising amount of human effort - testing, debugging, reviewing, store submissions, releases, monitoring, and keeping things running.

Deckhand is our attempt to make that entire loop faster, while keeping humans in control. Would love to hear how others are shipping and operating mobile apps.

Re: Ask HN: What are you working on? (August 2026)

#748
post #678

Opair, a coding harness that eschews autonomy. It has: * No tools that grant shell access, instead tools grant access to specific executables (dangerous args can be blocked). * Separate "driver" and "navigator" modes that enable or block writable tool access for the agent. * Role-based model config to control model options depending on whether the agent is planning/reviewing/driving/etc. Very WIP and no installation…

Instead of thinking of it as "eschews" autonomy, you should think of it as a way to build application specific agents that you can run without supervision, precisely because you limited the number of tools. You don't have to restrict yourself to only building a coding agent.
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