Not sure why you would construe this as rage bait. I am merely pointing out that by subtracting the actual theatre of war, the "act" of "being in war" is being divorced from actually "being in war". This is no less true than suggesting someone who lost weight by being knocked out cold, going into a coma, and being put on drip fluids for months only to wake up more svelte than when they got beaten up lost weight but wasn't on a weight loss program. Just because it is not pleasant to admit does not negate the fact that it is true.
As to the rest of your comment, everyone who signs up chooses their MOS, and those lacking the choice they want are totally allowed to not enlist in the first place in the U.S.; if there ever is a draft, this likely would not be one of the things those people would be drafted for first, either. If I recall, there is even a rather high signon "bonus" for this MOS, compared to most of the others (that may have changed in the years and years since I last looked though).
In short, noone should enter a military contract thinking you should "feel good" with the idea of killing, though let's be real, noone should be suggesting you should think you won't be expected to; anything but.
My point was, the U.S. and a number of other countries have gamified killing. Adding distance adds dehumanization. That is partly why it is done.
Avoiding any current affairs talk because I am disgusted by how crazy people sound; this stuff has been true though for decades.
The whole cyber thing in the post isn't even about drone careers it is about exploitation careers. But it is related, in a roundabout way. And both "careers" aim to put a remove between real life and the "job". Of course, I could make the argument that they have more in common than people think, but that would be a book not a comment on a thread.
If you haven't checked out Sisela Bok's book on violence and gaming it is a good read, incidentally.