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Hop.earth – OpenStreetMap based car racing game

hop.earth

51–56 of 56 posts

Re: Hop.earth – OpenStreetMap based car racing game

#51
post #37

Earlier quoted context omitted.

I think doing this type of work makes you really respect the game devs that pioneered the genre. a lot of little things matter in terms of making it feel right, whether you're going for realistic or more arcade like. for my version I leaned arcade: during the race you can jump higher, it gives in game direction hints, and the whole track has a ribbon on it so it's obvious where to go. however, every hour the track ch…

I would like for you to spam your game.

https://cityrider.jpsmaps.com/

Re: Hop.earth – OpenStreetMap based car racing game

#55
post #51
post #37

Earlier quoted context omitted.

I would like for you to spam your game.

https://cityrider.jpsmaps.com/

Thanks!

That game is both completely silly and fluid AF.

It is also terrifying. Piloting a bicycle through a city at 150MPH is really something else.

One thing I felt I wanted as I goofed around with it is this: Blurry Speed. I don't know if that's what others call it or not, but: When driving in GTA:IV, there's a speed beyond which things start to get motion-blurred and smear together. I thought that aspect of the game was kind of fun.

Re: Hop.earth – OpenStreetMap based car racing game

#56
post #55
post #51

Earlier quoted context omitted.

https://cityrider.jpsmaps.com/

Thanks! That game is both completely silly and fluid AF. It is also terrifying. Piloting a bicycle through a city at 150MPH is really something else. One thing I felt I wanted as I goofed around with it is this: Blurry Speed. I don't know if that's what others call it or not, but: When driving in GTA:IV, there's a speed beyond which things start to get motion-blurred and smear together. I thought that aspect of the g…

Check out the "Philly Native" quality setting!
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