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Mea Culpa – Dark Hours

blog.terrygodier.com

261–270 of 310 posts

Re: Mea Culpa – Dark Hours

#261
post #248
post #219

Earlier quoted context omitted.

I would probably get a Harley Benton JA or MS and do any necessary work. But then I'm a weirdo; the only guitars that really float my boat the moment are the Duesenberg lap steels and that Eastwood fretless cello guitar...

The new Harley Benton Jazzmaster-style is crazy good and the distressed/relic looks amazing IMO.

They make really good instruments. I don't really play ordinary electric guitar anymore — I'll never be good enough at it whereas I am a good lap steel player — but if I wanted a guitar for a bit of recording I would not really hesitate.

The original Harley Benton/ABM Slider lap steel was outstanding and I was stupid not to get one.

Re: Mea Culpa – Dark Hours

#262
post #35

Something went seriously wrong there, and I'm not sure it's just Claude copying an existing project bug-for-bug. For more context, see also this post from Gruber at Daring Fireball: https://daringfireball.net/2026/08/retraction_app_store_reje...

Yeah... If you even say to Claude I want to make an app like github.com/user/repo it's not gonna just clone it and do some touch ups. Anything can happen of course, but my spidey sense says generally AI won't fork a project unasked (just because of the implied maintenance burden of applying future patches from upstream if nothing else)

I have had Claude and Codex look at third party repositories on several occasions as reference material for something I wanted to make my own version of, and not once have they ever cloned it unless I told them to. Sometimes I would notice they would just keep reading the repo through a ton of API calls so I'd just stop them and clone it for them and tell them to look there. And not once was the output anywhere near that close to the original, plus they usually added attribution info if the results were even (unscientific estimate) 50-60% similar.

Re: Mea Culpa – Dark Hours

#263

On the previous HN posts I got this impression: The developer's astrology app containing tarot reading features was rejected from Apple's App Store that prohibits astrology apps. He then replaced the app's content with a clone of, if not the identical open source astronomy app "Dark Hours", copying even the name. The original is here: https://darkhours.app The developer was then in contact with John Gruber, who wrote…

I think it’s entirely possible for someone to clone an app with Claude without realising they’ve done it, if they don’t do your due diligence on it. I.e., if they don’t make any effort to dig into and really understand what they’ve built.

But I also think this is an extreme example of a much more general problem of provenance.

There are a lot of people vibe-coding apps who lack the “basic” skills needed to do this due diligence at even the coarsest level that we arguably see here (not making any comment either way on this specific author).

Does that get them off the hook? I don’t think so. They’ve created a thing and they are naturally responsible for whether or not that thing involves theft or appropriation of IP from other sources.

It’s an “ignorance is not an excuse” kind of thing.

This scales all the way up to agentic development in large organisations, but it also becomes much more granular and subtle, which is perhaps where it becomes more interesting - and certainly a lot more challenging. Where has that chunk of code come from? How do you know where it’s come from? Is there even a feasible way of finding out?

Re: Mea Culpa – Dark Hours

#265
post #60
post #28

Earlier quoted context omitted.

> I am not buying it. Coincidentally: Just in the last few weeks, D'addario, one of largest guitar string manufacturers, posted on Instagram what is clearly an AI-song to advertise its new line of guitar strings. After being called out on it being AI, they posted a mobile-recording of the song recreated in a DAW, but it didn't even match the timing or the notes played. After being called on it AGAIN, they blamed it o…

The solution is clear: yes we use AI, and we're okay with it. There's no way Claude/AI recreated another persons app exactly, with the same name and branding, without being told to do so in some way. I just don't believe it. And him not using it and calling out AI is just him covering his ass

> There's no way Claude/AI recreated another persons app exactly, with the same name and branding, without being told to do so in some way.

If you give a description of the app you want, and it matches another persons Open Source app. Then why wouldn't Claude do what it does every other time and pull from it's corpus of knowledge?

Now I would expect the human-in-the-chain to verify what is going on and ultimately they are responsible for any output they lay claim to.

In this case, AI assisted or not, it is a dick move. TFA claims they are backing out of this space completely - which is the correct thing to do.

But as with all "my punch simply slipped!" apologies their reputation is tarnished and they will need to demonstrate they are better in future - not simply say so.

Re: Mea Culpa – Dark Hours

#266
I will say this: The first time App Store rejects your app, you feel enraged.

"These mfs are fuckin with my money, and when you fuck with my money, you fuck with my emotions!"

So I write a damning blog post that will end Apple!!!

It's rejected again.

"Yeah probably because they read my damning blog post, they're targeting me now!"

Submit it again, following their stupid advice to target the right platform.

"Rejected again?!! It's probably The Jews doing this. It has to be. Who else would try to stop my amazing app from reaching the world???"

Submit it again.

Approved.

"..."

"...Oh. Oh yeah, it didn't work on iPad before that config change, I see. Hm. Yes you were right actually."

Re: Mea Culpa – Dark Hours

#269

Earlier quoted context omitted.

> Don’t argue against this one example, that isn’t the point What is the point then? The best games have all of their elements working together in service of their intended experience. > someone who uses AI for internationalization Do you think this would be an ok use of AI for a game? Did you not see the outrage over Hollow Knight: Silksong's translation last year? How every time a game is discovered to have used AI…

The point is that some parts of games truly don't impact the experience. Name a game whose settings screen added to the gameplay in any meaningful way. Hell, name a game from memory that didn't have the same settings screen with minor styling variations as every other game you played. What exactly am I missing out on by having a resolution dropdown that was hand coded? Does a bespoke "ultra" graphics slider bring the…

> Name a game whose settings screen added to the gameplay in any meaningful way. Hell, name a game from memory that didn't have the same settings screen with minor styling variations as every other game you played.

This mentality is exactly why most modern AAA games are so generic and uninteresting. Great games are more than just their gameplay; they're complete, coherent experiences assembled by people who care about every part of them, not just the parts they deem to be "the important ones". Someone who doesn't care at all what their game's settings menu looks like probably doesn't truly care about any other part of the game, either - it suggests their primary concern is not the quality of the game, but how quickly and cheaply it can be made.

Games having menus and HUD interfaces that fit the rest of their aesthetic was once the standard, before the current trend of minimalism took over. Why do you think that is? Was it just because the developers of yesteryear were all idiots wasting time and budget on things that didn't matter instead of maximizing shareholder value? Or was it because they were focused on making a high quality, coherent game first, and making it "efficiently" second?

> Do you also rail against game engines which provide all of this stuff in a generic way?

Yes, every other game being made in Unreal Engine nowadays is one of the biggest contributing factors to them all feeling so samey (and running badly). Developers who don't care about the quality of the game and just want to get it out the door with the minimum effort possible gravitate towards Unreal Engine, because it's made for them, and this is reflected in the end product.

> I can keep coming up with ways that AI can make a game better.

No, you can come up with ways that AI can make the game easier and cheaper to make at the cost of craftsmanship. It's not the same thing. Adding more side quests won't make the game better if they're not made by people who care about the game as a whole and all its little details. Whatever improvements or optimizations your AI can come up with, a skilled human developer could come up with, too, the difference being that the human demands a living wage in exchange for his work, and that's just awful, isn't it? It's simply not possible for the entirety of the game to be crafted with care without going over budget (let's ignore all the past examples of games that did exactly this, with much smaller budgets, before unappealing ultra realistic graphics became the standard).

Re: Mea Culpa – Dark Hours

#270
post #28

Earlier quoted context omitted.

> I am not buying it. Coincidentally: Just in the last few weeks, D'addario, one of largest guitar string manufacturers, posted on Instagram what is clearly an AI-song to advertise its new line of guitar strings. After being called out on it being AI, they posted a mobile-recording of the song recreated in a DAW, but it didn't even match the timing or the notes played. After being called on it AGAIN, they blamed it o…

Reminds me of politicians and public figures saying they got "hacked" after doing/posting something stupid and getting backlash for it. I guess "AI did it" is the new iteration on that.

At this rate politicians will be able to say “AI hacked me” soon
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