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zeuxcg

HN member
Joined
Thu, Mar 09, 2017, 8:52 AM UTC
HN karma
11
Public activity
4 items

About zeuxcg

https://zeux.io https://github.com/zeux

Recent public activity

  1. comment
    Comment #49135319

    If you look at the sigsegv stack, the allocation comes from opendir which is in musl libc as well. The allocation override mechanism used in Rust doesn’t replace the allocator proc…

  2. comment
    Comment #48667389

    No, mega texture like approaches were almost never used outside of a couple id games. The texture pop in was mip streaming, which persists to this day but memory is a bit less scar…

  3. comment
    Comment #46112485

    You really want to avoid a dependency on prior content of the destination register, to allow renaming and maximize out of order scheduling.

  4. comment
    Comment #22066743

    If you're interested in language runtime work (in C++) e-mail arseny at roblox.com