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Viewing profile — zackbrown

zackbrown

HN member
Joined
Wed, May 01, 2013, 12:10 AM UTC
HN karma
553
Public activity
163 items

About zackbrown

Working on Pax: https://pax.dev/ Formerly co-founder & CEO @ Haiku (YC W18) Formerly co-founder @ Thomas Street, sold 2014

Passionate about design tools, developer tools, art, automation, and ergonomics.

Also passionate about cooking, gardening, music, language, and exploring.

Lives in Berkeley, California

Recent public activity

  1. comment
    Comment #41964275

    On the other hand, video games enable a wide breadth of intellectual experiences. Being a simulated guitar hero and simulated pro skater is more enriching than the likely baseline …

  2. comment
    Comment #41574456

    Thank you for the follow up and suggestions! We did post on r/rust with solid reception[0] and I've added r/webdev to our channels list for the next push. Will also capture a GIF, …

  3. comment
    Comment #41572775

    That's great to hear! C# was my first love as a programming language, but it's been some years. We would love to support it with Pax.

  4. comment
    Comment #41569198

    Yes, supporting additional languages is straightforward; just need to write language-specific SDKs with bindings to the necessary Pax APIs, which are exposed through an ABI / FFI. …

  5. comment
    Comment #41525389

    Thanks for this report! It seems one of the demo videos on the mobile site was too large; we have deployed a fix. Highly recommend trying out the site on desktop, where you will ge…

  6. story
    Show HN: Pax – cross-platform GUIs with an integrated design tool

    Hey HN! We are Zack, Warfa, and Sam. After some human-years of building Pax, we're excited finally to enter Beta and to invite anyone to build with Pax for the first time. What is …

  7. comment
    Comment #41242387

    Pax's primary goal is "designability" — to enable a vector design tool to read & write the same content & behavior you may write by hand. (.pax files) Our solution requires languag…

  8. comment
    Comment #41230723

    Agreed! Markup-as-content-backbone is one of many things HTML/CSS do extremely well, and I agree not building around something like this was a major weakness of Flash. Silverlight …

  9. comment
    Comment #41230559

    > just tools that build HTML/CSS for you 1. not Figma or Flash: it's not practical or performant to manipulate HTML/CSS to achieve the creative freedom of a vector design tool[0] 2…

  10. comment
    Comment #41230455

    Thank you for the tip!

  11. comment
    Comment #41230451

    Primary goal of Pax is "designability" -- any project can be opened and edited visually at any time with Pax Designer, which is a vector design tool. The difference between Webflow…

  12. comment
    Comment #41230394

    I won't claim Pax is better than any of these, but that we seek to solve different goals. Unlike Flash: driven by a markup language, fully open source, no plugin required, solves a…

  13. comment
    Comment #41223272

    Both Figma autolayout and HStack / VStack are careful subsets of flexbox; not quite the same thing. Consider whether a marble statue is "just a subset" of the block that contained …

  14. comment
    Comment #41223117

    > Alternate layout engines for the web might be a fun experiment, PhD thesis, or talent retention program, but it's not practical. Flexbox was once an "alternate layout engine for …

  15. comment
    Comment #41222955

    > Care to point us to a better combination than HTML/CSS when it comes to layouting flexible interfaces? HTML/CSS is pretty good! SwiftUI's HStack and VStack are solid, though they…

  16. comment
    Comment #41222805

    > HTML and CSS is pretty good considering the problems is solves. Agreed: pretty good. Shouldn't we pursue excellence?

  17. comment
    Comment #41222052

    Closer to "yet another Flash," but 100% open source, and no browser plugin thanks to WebAssembly

  18. comment
    Comment #41221940

    Point taken! And yes, especially for developers (our core target demographic,) you are right that hand-writing should account for >5% of code volume. Syntax is fairly contentious. …

  19. comment
    Comment #41221826

    I don't think the world should abandon HTML, nor break backwards compatibility across the HTML spec. The first cars drove on roads designed for horses, and horses are still around.…

  20. comment
    Comment #41221634

    We chose an XML-like syntax because it's clear & explicit & established (HTML) — you can know where you are in a hierarchy clearly at any point thanks to closing tags. The major do…

  21. comment
    Comment #41221587

    It sounds like we agree about the good parts of HTML. > There has never been a better markup language. > It has been the best thing for accessibility we ever came up with. I observ…

  22. comment
    Comment #41220882

    > I hope in the process of doing it we will find new ways of doing things. HTML & CSS themselves have become a major bottleneck to quality and creativity. The arcane layout model, …

  23. comment
    Comment #41132443

    A cross-platform UI kit that's also a vector design tool: https://www.pax.dev/ Sort of like a new Flash, but open source, compiles to WASM or LLVM instead of requiring a plugin, an…

  24. comment
    Comment #40950212

    This is really cool. I've been building a GUI system in Rust that features an expression language[0] — and we ruled out using CEL a while ago because the canonical Go CEL interpret…

  25. comment
    Comment #40826110

    Not a perfect comparison, but probably closer to mycotoxin exposure than smoking.