Viewing profile — yumaikas
yumaikas
HN member- Joined
- Mon, Jul 15, 2013, 2:59 PM UTC
- HN karma
- 1,472
- Public activity
- 315 items
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About yumaikas
Recent public activity
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Comment #46201164
Depends on what you mean by power, I suppose. Nova is Turing complete, so there's that. One big difference between Nova and -most- logic languages is that "forgetting" things is a …
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Comment #46196511
That is one of a couple syntactical shorthands, explained a small bit here: https://nova-lang.net/introduction-to-nova/sight/#sometime-y...
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Comment #46195704
(Nova dev here) Nova's execution model is a lot friendlier to implement vs Prolog, for one. One big reason reach for Nova are when I have something -very- state-machine shaped. It …
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Comment #44867266
Onion creator here, happy to answer any questions!
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Comment #43734801
I've been working on https://deja-vu.junglecoder.com which is an attempt to build a JS toolkit for HTML-based doodads that shares some ideas with this. I don't quite have proper re…
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Comment #41485496
In the GMTK game jam, there was a -dramatic- shift usage towards Godot from Unity this year
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Comment #41157552
Location: Denver, CO Remote: yes Willing to relocate: No Technologies: C#, ASP.NET, React, Typescript, JavaScript, HTML, CSS, Tailwind, Godot, Lua, Elixir, Powershell, git, Golang …
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Comment #34562548
They are fairly generalizable, to a point. The thing about Erlang behaviors is that they rely on several other pieces of Erlang to work well . One big one is being able to be notif…
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Comment #34562201
So, the big difference between Go and Erlang style concurrency is that go style concurrency doesn't give you a readily available reliable way to keep an eye on other goroutines, as…
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Comment #34446530
Where would you use this? Most languages have good enough string processing to imitate a lot of what AWK does
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Comment #33818698
I mean, a lot of people may not have the financial option to have had kids younger. Like, the last 15 years have included two "completely upend your life" level crises, along with …
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Comment #33619713
Chandler reminds me of another, I'll fated PIM project, documented in Dreaming in Code.
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Comment #32422613
> If you could rely on blockchains instead of trusting based on past cooperation What about blockchains would make them an effective stand-in for building trust over time? One is a…
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Comment #31922691
> Labor is a cost center to be minimized for a business. It's worth calling out that this is not an absolute value. It's definitely the predominant one, but businesses can and do e…
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Comment #31700195
The first edition of this book was my introduction into how computers worked at a lower level. It gave me enough of a grounding in various concepts that I was able to understand mu…
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Comment #31662196
Do you have any plans on adding hashtables/dictionaries of any sort to the language? It seems to be above the cutting-off point for some other retro basics I've seen, like QB64. Pe…
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Comment #31424677
If you're wanting to use Elixir, it's not going to be nearly as mainstream as, say, Node, but fly.io has support for Elixir apps (to speak of cloud), and I think there's some cool …
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Comment #31122766
It Splits The Air in Two with the power of the BASS DROP IDK, an EDM Knife sounds like a cool idea.
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Comment #30909403
As a matter of course, not a medical professional: Double check against ADHD. If you have it, it changes how you approach all of the advice you might get, because it means your bra…
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Comment #30806590
Games are dramatically simpler. Like, Commander Keen and the other of those games are the same amount of effort that might go in to a particularly well staffed month-long game jam …
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Comment #30433856
So, is this mostly using RSS/Atom feeds from the various websites in question?
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Comment #30364924
I'll say that I haven't taken a game beyond a game jam myself yet, much, but I have done that 8 times now, and when I think about the Grenade example OP gave, I believe myself comp…
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Comment #30364764
I think a huge gap here is between gamedev as a hobby (where throwing away prototypes, or only doing jam-level games is fine and fun) vs trying to make games as an indie with an ey…
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Comment #30362778
Niche and Nerdery is fractal, I find. I also find sharing my findings from exploring random niche corners of obscure topics to be rewarding.
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Comment #30087870
It is a rant, a well argued one, with a lot of salient points, IMO. And ridicule is part of the point of text (not subtext) of the essay. Dan is making an emotional argument as muc…