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yoz

HN member
Joined
Sat, Nov 06, 2010, 4:10 AM UTC
HN karma
742
Public activity
169 items

About yoz

A small bouncy bald Brit. Passive Londoner, active Oaklander.

Places I've worked (in reverse order): Honeycomb.io, LaunchDarkly, Compaas, 18F (GSA, US Gov), Neo Innovation, Linden Lab, Ning, BDQ, Sparza, h2g2/The Digital Village, Delphi.

Recent public activity

  1. comment
    Comment #48971833

    Apologies for hijacking an advice thread, but I'm another dad who's had to deal with this incompatibility nightmare, and I really really want to know what the hell happened within …

  2. comment
    Comment #48848579

    This is probably naive of me, but avoidance of a real sandbox sounds like a great idea so far: 1: Apply the Principle of Least Power/Privilege, especially where agents are involved…

  3. comment
    Comment #48351857

    Mind absolutely blown by this

  4. comment
    Comment #48271711

    This is FASCINATING, thank you!

  5. comment
    Comment #48271691

    This is one of my favourite exploit stories. Incredible work.

  6. comment
    Comment #46968974

    Yeah, it's a shame. I usually enjoy Raymond Chen's posts, but this doesn't tell me anything particularly interesting other than that the band didn't know. The main question I have …

  7. comment
    Comment #45988679

    Dan Davies wrote a whole book on this topic, The Unaccountability Machine [1]. In it, he creates the concept of "accountability sinks": organisational structures or systems which a…

  8. story
  9. comment
    Comment #45272472

    oh no, now I really want that too

  10. comment
    Comment #45267134

    "The StandaloneWindow module provides a way to create a separate window to display custom content. You are able to control a full-sized webview inside the window, therefore you can…

  11. story
  12. comment
    Comment #44398361

    Serious question: would it be worth the effort to treat XSLT as a compilation target for a friendlier language, either extant or new? There's clearly value in XSLT's near-universal…

  13. comment
    Comment #43500459

    I'm talking about network compatibility, so that a Bedrock client can join a Java server and vice versa. It's clearly somewhat possible because GeyserMC[1] exists. It's just ridicu…

  14. comment
    Comment #43500432

    Thanks so much for sharing your work. Your blog posts are _far_ more interesting and helpful than most of what I'm seeing about agentic coding. I'm particularly fascinated by those…

  15. comment
    Comment #43499828

    Hey, if we're already complaining about Microsoft products, can someone explain why the Bedrock and Java versions of Minecraft have not been made cross-compatible in the TEN YEARS …

  16. comment
    Comment #43486340

    The joke: https://youtu.be/gi_6SaqVQSw?si=PmVHtMZJyhMQFUar

  17. comment
    Comment #43465514

    Thanks so much for writing this up and sharing. It sounds like you've been through a horrific few years, but your perseverance in creativity is inspiring and fascinating. I wish yo…

  18. comment
    Comment #43212074

    Take the spoiler warning seriously. The landing page is fun to play with (once you find the tools in the top right corner) and has at least one amazing/bizarre toy in it.

  19. comment
    Comment #43201307

    Yep. Enter The Gungeon is my personal favourite among roguelites but it's punishingly hard to get the hang of, and the huge number of weapons makes it quite likely that you'll only…

  20. comment
    Comment #43201269

    Dead Cells's "Custom Mode" lets you eliminate loads of objects from the set offered, making it much more likely for you to get weapons you want. It's somewhat unique among the rogu…

  21. comment
    Comment #43201231

    I LOVE that you let the player tweak those variables in the mechanics. Many of us want to be able to relax with a nice comfy game for half an hour, and "comfy" means setting the di…

  22. comment
    Comment #43097651

    Disagree. Some abstractions are still vital, and it's for the same reasons as always: communicate purpose and complexity concisely rather than hiding it. The best code is that whic…

  23. comment
    Comment #43083734

    When I worked at Second Life we'd often have work meetings in-world. It was fun, often silly, but also productive. Ultimately, it was a voice conference with decent audio and tinke…

  24. comment
    Comment #43083581

    Horizon Worlds continues to look like a product with leaders who don't actually want to use a virtual world, or understand the appeal. There is no amount of money which can fix tha…

  25. comment
    Comment #43083194

    This looks great! I love that it builds on top of existing tools has so many kinds of export already. Thank you so much for sharing it - I'm always looking for good tools for quick…