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yoklov

HN member
Joined
Thu, Jul 14, 2011, 1:47 PM UTC
HN karma
1,767
Public activity
756 items

About yoklov

rust engineer. previously firefox, cloudflare, and some gamedev companies you havent heard of

Recent public activity

  1. comment
    Comment #48023892

    I'm not sure using pytorch counts as "from scratch" anymore. I'm not saying you should avoid the stdlib or anything crazy, but at the point where you're pulling in for-purpose libr…

  2. comment
    Comment #28239181

    Oh, so, I recently had opportunity to play around with this some, a bit over the past week. My initial questions were along the lines of: 1. What's the point? In end-to-end encrypt…

  3. comment
    Comment #26883644

    Yeah, a big benefit of SQLite is the fact that it's embeddable, and easily can be communicated with from any language that can FFI out to C (which is to say, essentially any langua…

  4. comment
    Comment #23254562

    No real reason to call nintendo out here, every console i know of has been that way for many generations.

  5. comment
    Comment #23015613

    What are your recommendations for japanese, out of curiosity

  6. comment
    Comment #22461925

    It is something I miss a great deal when on other OSes

  7. comment
    Comment #22401063

    Sounds like much more work than implementing a wasm vm+runtime. Besides, isn’t it owned by a company who is notoriously litigious against reimplementations?

  8. comment
    Comment #22400387

    a single existing implementation is a problem, not a feature for the web platform

  9. comment
    Comment #22000227

    Can you not disable wasm? That seems like an oversight that should be fixed if so.

  10. comment
    Comment #21973420

    GURPS is way to crunchy (numbers focused) for me, personally, but I'm seconding the Sprawl recommendation. Hack The Planet is another great modern cyberpunk RPG, based on the Forge…

  11. comment
    Comment #21968705

    I think it’s just pref/user_pref and such. Despite the name it is not a js file and is not parsed like one. I think the file extension is entirely vestigial.

  12. comment
    Comment #20842760

    For anyone else who was a little confused, this seems to be entirely unrelated to https://en.m.wikipedia.org/wiki/Unum_(number_format)

  13. comment
    Comment #20796339

    Neither really. It doesn’t have direct access to a canvas API or to the DOM, but you can proxy calls through javascript. There’s a plan to allow avoiding this overhead, but it’s fa…

  14. comment
    Comment #20589985

    I think there’s a certain degree to which needing to implement spectre mitigations (e.g. site isolation) threw a wrench into some of the plans for improving the baseline of the ext…

  15. comment
    Comment #20589967

    I think it’s not 500 deletes, but it’s certainly not great. There is definitely an index. If you can repro this, you should file a bug for it, I’ve noticed it being slow too, but c…

  16. comment
    Comment #20512559

    It depends on what I'm doing, but generally yes I'll write it in Rust unless I think it's a bad fit (e.g. if it's something that's better off as a shell script or whatever I'll jus…

  17. comment
    Comment #20273317

    Being a global persisted key value store, about:config has a lot of things stored in it that.... do not necessarily make sense syncing, hence it being opt-in. Sync is guilty of thi…

  18. comment
    Comment #20258872

    Hmm, I don't think many have requested we sync user{Chrome,Content}.css. It's possible we'd accept a patch to sync them (I'd be for it, at least), but it's not trivial since we don…

  19. comment
    Comment #20257869

    The storage is more limited for synced extension data than for unsynced data. IMO this is quite unfortunate, and is mostly a consequence of the implementation of extension storage …

  20. comment
    Comment #20053503

    They use it for some Azure things, IIRC.

  21. comment
    Comment #20053476

    I think this is mainly an issue on macOS if you use a vertical sidebar, having to do with supporting it's translucency. I think there's away to turn this off too, but I don't remem…

  22. comment
    Comment #20013121

    Sure, but you can't really avoid rerendering every frame with OpenGL. (Not without a lot of tricky caching, at least, which has it's own costs). Not saying this is impractical (Per…

  23. comment
    Comment #19679168

    http://cbloomrants.blogspot.com/2018/06/zstd-is-faster-than-... is versus zstd 1.3.3. There are others too on that blog. Oodle and zstd are both very impressive, it's a shame the f…

  24. comment
    Comment #19623531

    There are precision issues with -1...1. 0...1 is actually the right choice IMO.

  25. comment
    Comment #19540589

    This is exactly what I meant to convey, thanks.