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Viewing profile — wsxiaoys

wsxiaoys

HN member
Joined
Wed, Mar 30, 2011, 3:17 AM UTC
HN karma
1,389
Public activity
183 items

About wsxiaoys

meet.hn/city/us-Sunnyvale

Socials: - cal.com/mengzhang - linkedin.com/in/mzh0 - github.com/wsxiaoys

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Recent public activity

  1. story
  2. comment
    Comment #47487102

    > Would be interesting to know how much a jj-specific SKILL.md would race the score. That is definitely something we're interested in; we will try running this evaluation with skil…

  3. story
    Show HN: jj-benchmark – Evaluating AI agents on Jujutsu version control

    Hi HN, Meng from TabbyML here. We decided to build this simply because we find Jujutsu (jj) really interesting, and many folks on our team have started trying it out recently. Sinc…

  4. comment
    Comment #46604054

    Hi HN, I wrote a 4-part series on how we built the AI edit model behind Pochi’s coding agent. It covers everything from real-time context management and request lifecycles to dynam…

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    Comment #46543742

    OP here - I've talked in detail about how we rendered NES suggestions using only VS Code public APIs. Most tools fork the editor or build a custom IDE so they can skip the hard int…

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    Comment #46502155

    OP here - happy to answer any questions. This was one of the more unexpectedly tricky layers of building real-time LLM suggestions, and I’d love to hear how others have approached …

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  10. story
    Ask HN: Change my mind) should AI coding conversations be append-only?

    I work on an open-source coding agent, and one design choice we made is to keep conversations append-only. No editing past prompts. Many would argue this feels restrictive. Isn’t i…

  11. story
    Ask HN: Do coding agents optimize the wrong review step

    This is a personal opinion, but I think current coding agents requires human reviews AI's artficats at the wrong moment. Most tools focus on creating and reviewing the plan before …

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  13. comment
    Comment #46192947

    OP here - this is Part 2 of a series documenting how we built NES (Next Edit Suggestions), our real-time edit model inside the Pochi editor extension. The real challenge (and what …

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  15. comment
    Comment #45987860

    I’ve been experimenting with next-edit prediction for a while and wrote up how we trained the edit model that powers our Tab completion feature. This post is part of a broader seri…

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    Show HN: Run parallel agents in VSCode tabs

    Though parallel agents already exists, we built this out differently in Pochi. Most other tools operate inside a single editor tab. That means there is at most one conversational s…

  18. comment
    Comment #45562009

    I've spent the last few months working on a custom RL model for coding tasks. The biggest headache has been the lack of good tooling for tuning the autorater's prompt. (That's the …

  19. story
    Show HN: Turn Claude Code sessions into beautiful web links

    I got tired of screenshotting claude code sessions to share with teammates, so I built this. It converts session into beautiful web pages with proper rendering of tool calls. Works…

  20. comment
    Comment #42680750

    Appreciated! Fixed

  21. comment
    Comment #42679801

    Yes - however, the FIM model requires careful configuration to properly set the prompt template.

  22. comment
    Comment #42678743

    > So using 2 NVLinked GPU's with inference is not supported? To make better use of multiple GPUs, we suggest employing a dedicated backend for serving the model. Please refer to ht…

  23. comment
    Comment #42678729

    Yes - AMD GPU is supported through vulkan backend: https://github.com/TabbyML/tabby/releases/tag/v0.23.0 https://tabby.tabbyml.com/blog/2024/05/01/vulkan-support/

  24. comment
    Comment #42678671

    Tabby comes with builtin RAG support so you can add this api framework to it. Example: https://demo.tabbyml.com/search/how-to-configure-sso-in-tabb... Settings page: https://demo.t…

  25. comment
    Comment #42677888

    Not yet, consider subscribe https://github.com/TabbyML/tabby/issues/322 for future updates!