Viewing profile — wiso
wiso
HN member- Joined
- Tue, Aug 13, 2013, 10:07 AM UTC
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About wiso
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Recent public activity
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Comment #45948487
Its just readme is bad here , sorry need to update, code is much better actually, alpha because api is not final.
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Comment #45948481
Yeah readme needs rewrite
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Comment #45948479
Well that's fair point, but the library code is actually pretty well done and working so don't judge just be the readme.
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Comment #45838524
Version with AA and round caps and joins https://codepen.io/wieslawsoltes/pen/XJXwLMa
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Comment #45556717
For perspective VelloSharp compared to SkiaSharp (similar 2D rendering api) is about 100x faster with complex animated 2D scenes and scales with fast GPU.
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Comment #45556054
For example Avalonia offers closed source paid offering compared to my work which is free to use with AGPL-v3 I would call it great choice of licensing instead doing closed source …
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Comment #45553068
https://github.com/wieslawsoltes/VelloSharp/releases/tag/v0....
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Show HN: Vello's high-performance 2D GPU engine to .NET
VelloSharp v0.5.0-alpha.1 is now available, delivering Vello’s high-performance 2D GPU engine to .NET atop the wgpu 3D backend. Integrates cleanly with Avalonia, WPF, and WinForms …
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Comment #45326119
Its using Avalonia UI framework without any game/3D engine https://github.com/wieslawsoltes/Minecraftonia
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Comment #44949445
Thanks. Hope one day I can do it with Avalonia too for my Apple Watch :)