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Viewing profile — wesz

wesz

HN member
Joined
Sat, Mar 14, 2015, 9:55 AM UTC
HN karma
180
Public activity
73 items

About wesz

No profile information was provided.

Recent public activity

  1. comment
    Comment #49223548

    Yo! I love your stuff, especially noisecraft.app, great work! I referenced your projects when i was implementing sequencer for drum-patterns.com Thanks for your work and good luck:…

  2. comment
    Comment #47698308

    I didn't say anything nasty, now you're just delusional. I had a feeling you were butthurt when you dug my profile:) Relax, calm down and then we can talk.

  3. comment
    Comment #47697634

    Yes, it is. I'm not really active on github (other than some toys i want to share with friends), i didn't even update portfolio on my website in over 10 years. I'm happy to share m…

  4. comment
    Comment #47697540

    Oh man, he must have gave away so much time prompting ai agent. Shame on me:)

  5. comment
    Comment #47697405

    Yeah, i'm also webdev with a couple of decades under my belt and i cry from time to time seeing what happened to it in the past 10+ years. Webdevs nowadays blindly follow "trends" …

  6. comment
    Comment #47696067

    Well, i downloaded firefox extension and checked the size of only *.js files without any additional assests - and it's 2 megabytes. Mermaid is around 800kb, so it still leaves over…

  7. comment
    Comment #47695701

    You claim to have 30+ years of webdev experience and yet 2 MEGABYTES of javascript only for those features doesn't feel/look wrong to you?

  8. comment
    Comment #47695327

    The improvements are nice, that's for sure. But i checked out github and it looks like overengineered ai slop, you could implement all the features with 1/10 of the code. But again…

  9. comment
    Comment #47342924

    A couple of months ago i did my own TB-303 implementation - https://drumpatterns.onether.com/drumkit/roland-tb-303/

  10. comment
    Comment #47342897

    What do you think about mine implementation? https://drumpatterns.onether.com/drumkit/roland-tb-303/

  11. comment
    Comment #46637846

    Free Drum Patterns library :) https://drumpatterns.onether.com

  12. comment
    Comment #45420268

    Just recently started browser-based ASCII age of empires 2 demake/clone: https://pbs.twimg.com/media/G1SvaRZXAAAVi6J?format=jpg&name=... Also, still working on https://drumpatterns…

  13. comment
    Comment #44935614

    I used exactly the same approach years ago working on code editor with js evaluation - http://labs.onether.com/javascript-sandbox/ (this is some old version only with whitespace ch…

  14. comment
    Comment #44001482

    This is brilliant! I'm gonna use it to prototype synths for my drum patterns/bass lines website.

  15. comment
    Comment #43972125

    https://gamedev.city/

  16. comment
    Comment #43832418

    Around a month ago i posted on HN my side project for sharing Drum Patterns, got great feedback and i've implemented most of the suggestions - https://drumpatterns.onether.com/abou…

  17. comment
    Comment #43562223

    Just added bar lines and search by pattern.

  18. comment
    Comment #43488293

    What do you mean by non-wp login? Style the login page to match the rest of the site? Bar lines and other time signatures are coming soon. I like the search idea, added to todo.

  19. comment
    Comment #43486947

    If anybody still looks here i just added song links in the comments. Write in your comment @[comma separated list of patterns] to create song trigger, e.g @[1,1,1,2,3,4,3,4]

  20. comment
    Comment #43477092

    Nope, it's all good:)

  21. comment
    Comment #43476092

    It's super fun to mess around. I think i found a bug - https://imgur.com/BRwst17 - in this setup kick triggers on red instead of green? Or am i tripping?

  22. comment
    Comment #43469976

    I can provide some kind of API for fetching patterns in MIDI if that helps.

  23. comment
    Comment #43465965

    Added chokes, check out this comments - https://news.ycombinator.com/item?id=43465951

  24. comment
    Comment #43465951

    New stuff! - Fixed another thing with desync between audio and visual - Hi-Hat choking - when open and closed hat are placed on the same beat, the open hat is ignored and closed on…

  25. comment
    Comment #43465348

    Uu, nice catch, fixed.