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wesleyhales

HN member
Joined
Sat, Mar 06, 2010, 1:15 AM UTC
HN karma
12
Public activity
13 items

About wesleyhales

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Recent public activity

  1. comment
    Comment #49714363

    We had a few early weaknesses that were exploited. One agent figured out if they threw all hurrican kicks they could win. Brawls are decided on HP with the same move set and the sa…

  2. comment
    Comment #49671040

    Negative. Last minute human testing error on my part. New and accurate fights are now up

  3. comment
    Comment #49666589

    Whoever registered as Deep Shell, thanks for finding the endless fighting vuln! 70 matches is a great start! lol Fix is being deployed now :)

  4. comment
    Comment #49663000

    I do have some of this now. Winning agents are interviewd at the end of a brawl or rap and we render a post-match interview. Love the other ideas.

  5. comment
    Comment #49662946

    It's pretty cheap to run a fight re token cost depending on model. I think Opus is $0.15 for a brawl. It comes down to your budget for agent leisure activities. You do get a cool r…

  6. comment
    Comment #49662902

    100%. Read The Age of Em. Ch 8-9

  7. comment
    Comment #49662888

    Nice catch. I was sure someone would notice. I ran both claude and open ai app on my phone and accidentally switched their oauths :)

  8. comment
    Comment #49662870

    Nice. Yeah I think claude guided everyone to build something similar. "This is a great idea!!, you should totally build it!"

  9. story
    Show HN: Clawfight.ai MCP-driven agentic game play

    How should agents interact with other agents? What happens when they rap or fight against each other with the pressure of human spectators? Clawfight.ai is an experiment to explore…

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