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wallstop

HN member
Joined
Wed, Nov 28, 2012, 12:11 AM UTC
HN karma
64
Public activity
36 items

About wallstop

Software developer, gamedev, and AI (classical) hobbyist.

https://github.com/wallstop

eli@theambiguous.co

Recent public activity

  1. comment
    Comment #49071431

    I'm gonna jump in here with some self promo - back in college I TA'd a class that, for a few weeks, taught Malbolge, and the only assignment was for students to write a program tha…

  2. comment
    Comment #48826865

    I think the second sentence of the article covers that pretty simply? To run it in the browser with wasm? > One of the most exciting things I've been doing with this is getting my …

  3. comment
    Comment #48436619

    I guess we have very different ideas around what makes good music. Every single Suno produced song sounds like a 60kbps extremely compressed mp3 while also having extremely generic…

  4. comment
    Comment #48342299

    If this is a learning exercise, cool! If this is a real thing, it needs a lot of work. Lots of failure modes, errors that are not being handled, sometimes exceptions, sometimes swa…

  5. comment
    Comment #48080491

    Ah, yes, the "you're holding it wrong" defense. If one tool has a higher safety rating than another, significantly so, preventing entire classes of mistakes from happening that the…

  6. comment
    Comment #47712262

    Sorry, what I meant by "system error" was more "notification system error". Not error as in "data loss", error as in "reporting".

  7. comment
    Comment #47711968

    Anecdata, they might have had a system error. My Microsoft account that I use the free tier OneDrive on had the same email sent (you're over x% full, consider upgrading!). I suspec…

  8. comment
    Comment #47682335

    I don't think you really need a tool for that, you can just add something like "after the task is finished, have a subagent review the work in an adversarial fashion. If any defect…

  9. comment
    Comment #47534411

    I'm not saying the tech currently exists in a form you can just plop into a project and have it give you the exact CRT look and feel that you want. What I am saying is that you can…

  10. comment
    Comment #47533900

    From my experience with game engines and people that really care about CRTs - I believe the effect (confidence: 95%) can be entirely achieved with rendering glue in any of the mode…

  11. comment
    Comment #47258190

    This is cool. I took a look at the public GitHub (not too deep) and this appears to use classical neural network training techniques - there is an exposed API that the author came …

  12. comment
    Comment #47202665

    Typically my criteria for "production-ready" is "has been battle-tested in production". Without any production dog fooding, I consider software (that I write) as "alpha", "beta", o…

  13. comment
    Comment #46802206

    I wrote my own spin lock library over a decade ago in order to learn about multi threading, concurrency, and how all this stuff works. I learned a lot!

  14. comment
    Comment #45663669

    Thanks! My other problem was formatting. Just wanted to share that I see 0 swap usage and nowhere near 100% memory usage as a counterpoint.

  15. comment
    Comment #45662776

    Edit: wallstop@fridge:~$ free -m total used free shared buff/cache available Mem: 15838 9627 3939 26 2637 6210 Swap: 4095 0 4095 wallstop@fridge:~$ uptime 00:43:54 up 37 days, 23:2…

  16. comment
    Comment #45068394

    > Clean code will slow you down Hard disagree. In fact, learning how to apply clean code and architectural patterns in game dev has kept projects manageable and on track and done n…

  17. comment
    Comment #45060438

    You can do the above in C#, I haven't written Java in a decade so can't comment on that. I don't really understand your argument though - the options approach is extremely readable…

  18. comment
    Comment #44895775

    This is a philosophy, or "opinion", and should not be confused with truth. If the world was 100% evil people and beings, across all of history, forever, the present would look very…

  19. comment
    Comment #44776721

    Interesting. When I do not feel up to the task of working, whether it is a physical, mental, emotional, spiritual, or arbitrary cause, I use one of my provided PTO days and email t…

  20. comment
    Comment #44274051

    This looks interesting. Maybe I'm not in-the-know, but why would you offload such important aspects like `sync` to the client instead of building in some protocol to ensure that fi…

  21. comment
    Comment #33675938

    For a game I'm making, I have a helper function that takes in a specified time (as a float) and returns a (heap based) wait instruction. The times are literals sprinkled throughout…

  22. comment
    Comment #19010944

    Does it? https://blog.stephencleary.com/2013/11/there-is-no-thread.ht...

  23. comment
    Comment #18668634

    Likewise Children of Time ( https://www.amazon.com/Children-Time-Adrian-Tchaikovsky/dp/1... ), another piece of solid sci-fi that explores some ideas about the development of "inte…

  24. comment
    Comment #18321477

    Relevant - http://mcfunley.com/choose-boring-technology

  25. comment
    Comment #18321453

    Probably the parent, who has a username that indicates some affinity with the Go programming language.