Viewing profile — vvolhejn
vvolhejn
HN member- Joined
- Mon, Sep 13, 2021, 8:24 AM UTC
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About vvolhejn
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Recent public activity
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Comment #48818935
A lot actually, since the model has all information given to it in the four views, it doesn't have to deal with any "theory of mind" of modeling the other players or being consiste…
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Comment #48818675
Václav here from the team, we're happy to answer questions :) The most surprising part to me is the auto-recovery behavior we mention at the end of the blog post, since any other m…
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Comment #46716973
> Is this just sort of expected for these models? Should users of this expect only truncation or can hallucinated bits happen too? Basically, yes, sort of expected: we don't have d…
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Comment #46644564
Václav from Kyutai here. Thanks for the bug report! A workaround for now is to chunk the text into smaller parts where the model is more reliable. We already do some chunking in th…
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Comment #46644516
Václav from Kyutai here. Yes the original naming scheme was from Les Miserables, glad you noticed! We just stuck to Alba because that's the real name of the voice actor that provid…
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Comment #45667145
I had no idea this existed, the internet is amazing
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Comment #45665961
There's a great blog post from Sander Dieleman about exactly this - why do we need a two step pipeline, in particular for images and audio? https://sander.ai/2025/04/15/latents.htm…
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Comment #45665933
I train for 1M steps (batch size 64, block size 2048), which is enough for the model to more-or-less converge. It's also a tiny model for LLM standards, with 150M parameters. The g…
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Comment #45660804
Author here, thanks for the kind words! I think such a physics-based codec is unlikely to happen: in general, machine learning is always moving from handcrafted domain-specific ass…
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Comment #45660710
merci, will fix tomorrow
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Comment #45660679
I use Descript to edit videos/podcasts and it works great for this kind of thing! It transcribes your audio and then you can edit it as if you were editing text.
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Comment #45660656
I had a part about this but I took it out: for compression, you could keep the embeddings unquantized and it would still compress quite well, depending on the embedding dimension a…
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Comment #45660560
I don't know about linear models, but this kind of hierarchical modelling is quite a common idea in speech research. For example, OpenAI's Jukebox (2020) [1], which uses a proto-ne…
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Comment #45657447
Author here. Speech-to-text is more or less solved, it's easy to automatically get captions including precise timestamps. For training Moshi, Kyutai's audio LLM, my colleagues used…
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Comment #45657386
Author here. There are a few reasons, but the biggest one is simply the compression ratio. The OG neural audio codec SoundStream (whose first author is Neil, now at Kyutai) can sou…
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Comment #45657291
Author here. I think it's more of a capability issue than a safety issue. Since learning audio is still harder than learning text, audio models don't generalize as well. To fix tha…
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Show HN: Sine Wave Speech, a real-time audio effect in Rust->WASM
Source code: https://github.com/vvolhejn/sine_wave_speech An interactive website for exploring how human speech can be reduced to just a few sine waves and still be intelligible - …
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Comment #39813708
Yes! The fact that isochrones become circles is one of my favorite things about this. I also discuss this in the video ( https://youtu.be/rC2VQ-oyDG0?t=134 ) I made about these.
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Comment #39813694
Sorry, that must be a bug. On desktop the map is large enough to be visible in its entirety but it is supposed to pan on mobile... I'll try to fix that
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Comment #39813691
Indeed, you can't do this perfectly – it's an approximation. I just use one of the two directions as the travel time because if I wanted to symmetrize I'd have to call the Google M…
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Comment #39813672
Oh yes, unfortunately, you can't do this perfectly. There are some graphs that cannot be embedded in Euclidean space in any number of dimensions, e.g. a 4-cycle with distance measu…
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Comment #39813653
Yes! This is a less practical but more funky version of isochrone maps.
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Comment #39813649
Cool! I'd love to have a look at that, but the two links in the paper seem to be broken :( http://roadlessforest.eu/map.htm and http://www.map.ox.ac.uk/accessibility_to_cities/
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