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vladfi1

HN member
Joined
Thu, Feb 23, 2017, 2:07 AM UTC
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Public activity
6 items

About vladfi1

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Recent public activity

  1. comment
    Comment #13721904

    It was just basic stuff like player positions, velocities, and animation states.

  2. comment
    Comment #13711372

    In starcraft there's a much bigger advantage since humans are inherently "single threaded", and so you can get much bigger discrepancies in APM (or EPM). Smash is more like 1 unit …

  3. comment
    Comment #13711153

    Basically we tried that and it sort of works, but performance degrades pretty fast with each frame of delay. The issue is likely that it makes credit assignment much harder. Instea…

  4. comment
    Comment #13711110

    The bots are given a very reduced action set. The Falcon master bot actually had only cardinal directions on the control stick - later bots were also given the 4 diagonals.

  5. comment
    Comment #13711102

    It does not see the opponent's actions before they take effect on screen, and the actual controller states are not part of the feature representation we used (though they actually …

  6. comment
    Comment #13711074

    The main blocker on using pixels has been getting them from the emulator. I doubt pixels would give a big advantage over RAM features, especially after projectile and stage info is…