Viewing profile — vg_head
vg_head
HN member- Joined
- Wed, Oct 28, 2020, 10:23 AM UTC
- HN karma
- 352
- Public activity
- 92 items
- HN profile
- View on Hacker News ↗
About vg_head
https://minus-ze.ro
You can contact me at: alexi@minus-ze.ro
Recent public activity
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Comment #47366703
Good looking! I didn't get to watch the video or look at docs in depth, but do the results trace back to the location of the answers in a document? Let's say it finds an answer in …
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Comment #42628075
Of course it's not optimal, it was simply a pragmatic trade-off. This wasn't the only case with lots of paths, and the divide-and-conquer approach improved the runtime performance …
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Comment #42576306
I didn't get to simplify the code further unfortunately. I could have, but I was running very tight on time with other things. In fact the running-in-production-version is even wor…
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Comment #42573553
> This seem like more of a surprise to the author than it was for me. The bigger surprise for me was that the path builder is slower than doing divide and conquer, given that it's …
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Comment #41066738
I'm curious if there's overlap between this and P System: https://en.m.wikipedia.org/wiki/P_system
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Comment #40913717
Very interesting. Honestly I don't know much about hinting, but I suspect the whole shaping stack that Slug supports: > kerning, ligature replacement, combining diacritical mark pl…
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Comment #40913328
> Explain to me exactly why, other than 'I guess someone already implemented some kind of basic version of it' that you would have to have custom CPU code rendering glyphs instead …
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Comment #40913192
It's more about the nature of the problem, not that you can't do it in shaders. After all, I think you can do pretty much anything in shaders if you try hard enough. Even if you al…
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Comment #40755095
One other thing that is a bit weird about SVG is how some parts don't feel tightly integrated. For example, paths and SMIL events have their own syntax. And a lot of APIs related t…
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Comment #40631730
I've been following VGC for some time now, and I definitely think it's the coolest project of its kind right now! I sincerely hope it will be widely used.
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Comment #40622397
I am too young to have lived through that era, but it seems to me like tweening hints were all integrated in the editing UI? That is of course much more useful. But the scope of my…
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Comment #40622380
I haven't looked too in depth into it, but it looks closer to what I described? It doesn’t look like the method the other commenter was describing. Also, keep in mind that I did no…
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Comment #40620750
Always open to suggestions! I don't claim this to be any kind of novel method, or even a "good method". It's just an explanation of one way to do it, which is (IMO) relatively easy…
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Comment #40394309
Yes, at least that would be a great start for me.
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Comment #40394289
This is exactly the kind of tool I would want as well. I was surprised nothing like this exists already.
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Comment #40237260
I've just finished working on a dead simple OCR tool: https://txtfromimg.com I know there are plenty of alternatives, but I personally benefit a lot more from a dead simple web pag…
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Comment #39998781
Thank you! Looking forward to your research.
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Comment #39993435
Nice project! I see the tool can already handle polylines, so in theory you should be able to add support for Bézier curves and arcs by converting them to polylines. But of course,…