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vg_head

HN member
Joined
Wed, Oct 28, 2020, 10:23 AM UTC
HN karma
352
Public activity
92 items

About vg_head

Passionate about vector graphics, systems programming and PL theory stuff. Currently working @rayon.design on text layout on the canvas.

https://minus-ze.ro

You can contact me at: alexi@minus-ze.ro

Recent public activity

  1. comment
    Comment #47366703

    Good looking! I didn't get to watch the video or look at docs in depth, but do the results trace back to the location of the answers in a document? Let's say it finds an answer in …

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    Comment #42628075

    Of course it's not optimal, it was simply a pragmatic trade-off. This wasn't the only case with lots of paths, and the divide-and-conquer approach improved the runtime performance …

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    Comment #42576306

    I didn't get to simplify the code further unfortunately. I could have, but I was running very tight on time with other things. In fact the running-in-production-version is even wor…

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    Comment #42573553

    > This seem like more of a surprise to the author than it was for me. The bigger surprise for me was that the path builder is slower than doing divide and conquer, given that it's …

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    Comment #41066738

    I'm curious if there's overlap between this and P System: https://en.m.wikipedia.org/wiki/P_system

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    Comment #40913717

    Very interesting. Honestly I don't know much about hinting, but I suspect the whole shaping stack that Slug supports: > kerning, ligature replacement, combining diacritical mark pl…

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    Comment #40913328

    > Explain to me exactly why, other than 'I guess someone already implemented some kind of basic version of it' that you would have to have custom CPU code rendering glyphs instead …

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    Comment #40913192

    It's more about the nature of the problem, not that you can't do it in shaders. After all, I think you can do pretty much anything in shaders if you try hard enough. Even if you al…

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    Comment #40755095

    One other thing that is a bit weird about SVG is how some parts don't feel tightly integrated. For example, paths and SMIL events have their own syntax. And a lot of APIs related t…

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    Comment #40631730

    I've been following VGC for some time now, and I definitely think it's the coolest project of its kind right now! I sincerely hope it will be widely used.

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    Comment #40622397

    I am too young to have lived through that era, but it seems to me like tweening hints were all integrated in the editing UI? That is of course much more useful. But the scope of my…

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    Comment #40622380

    I haven't looked too in depth into it, but it looks closer to what I described? It doesn’t look like the method the other commenter was describing. Also, keep in mind that I did no…

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    Comment #40620750

    Always open to suggestions! I don't claim this to be any kind of novel method, or even a "good method". It's just an explanation of one way to do it, which is (IMO) relatively easy…

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    Comment #40394309

    Yes, at least that would be a great start for me.

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    Comment #40394289

    This is exactly the kind of tool I would want as well. I was surprised nothing like this exists already.

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    Comment #40237260

    I've just finished working on a dead simple OCR tool: https://txtfromimg.com I know there are plenty of alternatives, but I personally benefit a lot more from a dead simple web pag…

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    Comment #39998781

    Thank you! Looking forward to your research.

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    Comment #39993435

    Nice project! I see the tool can already handle polylines, so in theory you should be able to add support for Bézier curves and arcs by converting them to polylines. But of course,…