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veli_joza

HN member
Joined
Tue, Nov 06, 2012, 1:47 PM UTC
HN karma
716
Public activity
292 items

About veli_joza

http://github.com/jmiskovic/

Recent public activity

  1. comment
    Comment #19710813

    Great read. TLDR Shannon's approach to creativity and few mental tools for problem-solving: * simplify by eliminating everything from the problem except the essentials; cut the pro…

  2. comment
    Comment #19524415

    Just to follow up on the first issue: my laptop has a touch screen. The framework I use (Love2D, which is built on SDL2) can detect this and receives multiple simultaneous touches.…

  3. comment
    Comment #19488668

    Besides already given references, here's two more: https://shiverware.com/musixpro/harmonic/chords.html http://www.altkeyboards.com/home

  4. comment
    Comment #19488593

    Now I've spent some time with harmopark, let me share some thoughts. Experience is somewhat clumsy on laptops without mouse. Maybe in 'select mode' the left click could also toggle…

  5. comment
    Comment #19481568

    Somewhat related - here's my hexagonal musical instrument for Android: https://play.google.com/store/apps/details?id=com.castlewrat... Unlike Harmopark's focus on composition and m…

  6. comment
    Comment #19308785

    I've been down that rabbit hole. Math and music aren't really in such harmony as advertised. Yeah, equal tuning gives your instrument ability to play in any key, but it will always…

  7. comment
    Comment #19078319

    I solved easy 4, but easy 7 looks impossible. Very addictive puzzle game, BTW. Edit: easy 7 solvable and now my wife is addicted too.

  8. comment
    Comment #19074982

    This text made me angry. Don't like bunch of smart people volunteering their knowledge and experience with others? Feel free to ignore them, don't shit on them to feel better. > So…

  9. comment
    Comment #18952017

    One Night: Ultimate Werewolf is always popular with bigger crowds. It's streamlined version of Mafia game, with convenient phone app that acts as moderator. One match lasts no more…

  10. comment
    Comment #18913737

    Very impressive indeed. I dug around and found his tweet: "uses a neural network I trained on choral pieces to generate the harmonization for your melody" [0] https://twitter.com/d…

  11. comment
    Comment #18905081

    Looks and works great. I would put in some control over sustain, without it melodies drown in cacophony. The easiest way would be implementing ASDR envelope where key release trigg…

  12. comment
    Comment #18873091

    The article and this video don't describe the same algorithm. As stated at the end of article, "this is not true perlin noise! Hugo's algorithm is not based on gradients like Perli…

  13. comment
    Comment #18872143

    I actually missed the built-in noise function and instead used the same library you linked to. I tried switching to built-in C++ implementation just now and it was actually slower.…

  14. comment
    Comment #18620170

    The SDR they talk about in article introduction is specifically using cheap USB TV tuners in combination with open source software to capture various signals. The list of applicati…

  15. comment
    Comment #18617259

    It's not bad planning, it's about being _first_ on market. Yes there's lots of BS about 5G, but it's still filling the headlines. Also, island-wide field test makes sense before co…

  16. comment
    Comment #18576424

    Huge thanks for introducing me to hg_sdf! It's just what I need for my project [0]. I found few similar resources ([1],[2]), but this is vastly more useful. [0] https://github.com/…

  17. comment
    Comment #18576157

    I'm also drawing a lot diagrams and the best tool I found is yED. You have to input diagrams manually (no hand sketching), but it's fast and resulting diagram is impressive. Just l…

  18. comment
    Comment #18551753

    Very interesting project. Few questions: Even though flash is memory-mapped, running code from flash will still be order of magnitude slower than executing from RAM. Speaking of wh…

  19. comment
    Comment #18523256

    Could you point out what the problems were, and what technique did you replace it with?

  20. comment
    Comment #18468283

    Here's my take. Back in 80s there was no established concept what video game was supposed to play like, so developers experimented much more than today. Some of those experiments d…

  21. comment
    Comment #18393316

    Good for them. They manage to increase revenue without increasing production, and they refuse to be evaluated based on production numbers. Still, 46 million devices just in the las…

  22. comment
    Comment #18393073

    Corporations cannot change anything on their own if they operate in capitalistic economy. They are doing exactly what's expected of them to maximize the profit. If you change your …

  23. comment
    Comment #18374876

    A bit weak article for HN frontpage, but it's good enough to start the discussion. Yes, the cost of producing quality content will drop drastically. Yes, local improv groups will s…

  24. comment
    Comment #18351838

    The code is not yet presentable, but it's open: https://github.com/jmiskovic/arbo

  25. comment
    Comment #18347415

    Very interesting project! I'm also building something like this. I'm also using constructive geometry to build a scene, but I'm using tree hierarchy instead of graph of nodes, and …