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vel

HN member
Joined
Fri, May 15, 2015, 11:38 AM UTC
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24
Public activity
7 items

About vel

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Recent public activity

  1. comment
    Comment #9554486

    Oh dude, what a nice comment! I don't think it'll make any sorta dent like that in the world but thanks. About money for nothing- isn't it funny how the cg looked so naff about 10 …

  2. comment
    Comment #9554448

    Thanks Unfortunately I did not. The creative director Robin and Pybus met with him a couple of times. They relayed what everyone knows of him really, in that he's a very subversive…

  3. comment
    Comment #9550950

    Our illustrator Pybus's work- http://pybism.com/ is a sort of blend of Pushwagner and Moebius through his own acid absurdist style. I'm sure Rob draws on all sorts of inspiration i…

  4. comment
    Comment #9550534

    We're waiting on oculus at the moment to approve the gear VR build, They've been great but we've been having a few last minute problems with it. Hopefully if all goes it'll be on t…

  5. comment
    Comment #9550502

    Our dev wrote a script that exported cube maps out of unity 30 frames a second. I then stitched those together in using the spherical projection node in nuke. We have the resolutio…

  6. comment
    Comment #9550461

    Thanks man! A webgl version would have been great but as we were already targeting 360 youtube, android, google cardboard, iphone and gear VR I think another platform would have br…

  7. comment
    Comment #9549964

    Thanks so much for posting! I was the lead 3D artist on this. Will be happy to answer any questions. This took us a total of 6 weeks between me, our unity dev and Rob Pybus (the il…