Viewing profile — vel
vel
HN member- Joined
- Fri, May 15, 2015, 11:38 AM UTC
- HN karma
- 24
- Public activity
- 7 items
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About vel
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Recent public activity
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Comment #9554486
Oh dude, what a nice comment! I don't think it'll make any sorta dent like that in the world but thanks. About money for nothing- isn't it funny how the cg looked so naff about 10 …
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Comment #9554448
Thanks Unfortunately I did not. The creative director Robin and Pybus met with him a couple of times. They relayed what everyone knows of him really, in that he's a very subversive…
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Comment #9550950
Our illustrator Pybus's work- http://pybism.com/ is a sort of blend of Pushwagner and Moebius through his own acid absurdist style. I'm sure Rob draws on all sorts of inspiration i…
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Comment #9550534
We're waiting on oculus at the moment to approve the gear VR build, They've been great but we've been having a few last minute problems with it. Hopefully if all goes it'll be on t…
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Comment #9550502
Our dev wrote a script that exported cube maps out of unity 30 frames a second. I then stitched those together in using the spherical projection node in nuke. We have the resolutio…
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Comment #9550461
Thanks man! A webgl version would have been great but as we were already targeting 360 youtube, android, google cardboard, iphone and gear VR I think another platform would have br…
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Comment #9549964
Thanks so much for posting! I was the lead 3D artist on this. Will be happy to answer any questions. This took us a total of 6 weeks between me, our unity dev and Rob Pybus (the il…