Viewing profile — vectorrain
vectorrain
HN member- Joined
- Sat, Apr 21, 2018, 8:38 AM UTC
- HN karma
- 256
- Public activity
- 18 items
- HN profile
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About vectorrain
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Recent public activity
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Comment #40982503
What are the advantages and potential challenges of combining dense vectors, sparse vectors, and full-text search in a hybrid retrieval method, as implemented in Infinity v0.2, and…
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Comment #23486407
Yes, I agree. It seems each Chinese company has a secret relationship with the Chinese government. But what they didn't notice is that the American embassy would censor your social…
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Comment #23486318
"That China has everyone's face 3D scanned by now (multiple photos from multiple angles), everyone's voiceprint, everyone's IP, transcripts of what was said and by who" As a native…
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Comment #22556192
I don't know why symmetries related with physics or Lagrangian of the system? Could you give me more specific instructions or some reading materials?
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Comment #20041701
Why don't you learn more about "Prism Event"?
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Comment #20041424
Nonsense! If a deal hasn't been made, each side could change their mind, right? If we want to make a deal and I take great advantages on you, is it right for me to accuse you if yo…
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Comment #19293597
But this time, it's US that impose restrictions on Huawei. That is your so called free market?
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Comment #19011116
Fair enough. I think I didn't understand the difference between game time and real time before. I though the running time of "display_game()" was the game time (curr_frame_tick - p…
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Comment #19010570
The sconed part "Game Speed dependent on Variable FPS". I'm confused about the parameter of function "update_game()". From the code, I think the time length of "curr_frame_tick - p…
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Comment #19010529
When I google "game loop", I found deWiTTERS Game Loop, http://www.koonsolo.com/news/dewitters-gameloop/ which I still not fully understand.
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