Live data from Hacker News

Viewing profile — vblanco

vblanco

HN member
Joined
Thu, Dec 17, 2020, 8:58 AM UTC
HN karma
1,117
Public activity
82 items

About vblanco

Game engine programmer, self taught. I love cpp and making fast code.

Recent public activity

  1. comment
    Comment #49156177

    just the default one in the link for image-to-video

  2. comment
    Comment #49155969

    Im running this on my 4070ti super (16 gb vram), and it takes 10 minutes for a 10-seconds 480p video. but the results are spectacular.

  3. story
  4. comment
    Comment #49024866

    Im the author of vkguide.dev and i disagree. I wrote that tutorial specifically for people that have already gone through learnopengl and want to learn vulkan. The core problem wit…

  5. story
  6. comment
    Comment #48970072

    Ive been pleasantly surprised with the quality of this model. Its really good at code review and PR review. But right now due to them being so overloaded + this being a big model, …

  7. comment
    Comment #48969557

    Deepseek V4 pro is a heavily undertrained model, they only trained it a bit more than the small version and that small version is 6-ish times smaller. Ive found that Flash is absol…

  8. comment
    Comment #48939161

    Another deepseek moment? it seems they have fully caught with fable tier of models, and this was a lot sooner than was expected.

  9. comment
    Comment #48744149

    https://archive.is/uzAwG

  10. story
  11. comment
    Comment #48597197

    Ive done this sort of thing using deepseek flash swarms for just a few bucks. The key thing is that each project needs its own swarm script. you cant just tell the bot "pls port th…

  12. comment
    Comment #48437784

    Im not sure for Hell Let Loose, but Chivalry 2 is a Unreal game and all unreal games come with a server.exe that works by default and works through direct IP connection. It would c…

  13. comment
    Comment #48437470

    Every developer on videogames has some kind of offline mode already implemented, because its necessary to be able to playtest the game builds on the developer machines. Any argumen…

  14. comment
    Comment #48437437

    Im a professional gamedev. There is pretty much no indie on earth who actually depends on cloud systems to work, because that stuff is expensive and indies dont have money. Thats a…

  15. comment
    Comment #48403448

    they explicitly mention in the article that just frontier stopping isnt enough because then that just means others will catch up, they want to be the leaders of a global organizati…

  16. comment
    Comment #48401830

    Another article about how anthropic wants to ban everyone except themselves and destroy opensource and chinese AIs.

  17. comment
    Comment #48314193

    thank you

  18. comment
    Comment #48313316

    I have my own version and the workflow keyword conflicts with it rather heavily. Will there be a way to disable that prompt section/keyword?

  19. comment
    Comment #48312560

    just to test the tech. No real usage other than for the fun of it. I did port stb_image from C to Jai which i was able to fully verify and harden and that one ill give more use. Im…

  20. comment
    Comment #48312451

    I made my own knockoff of that for myself https://github.com/vblanco20-1/AgentLoom (not really usable, just a vibecoded prototype), based on the workflow files found in the Bun rep…

  21. comment
    Comment #47413826

    The actual screenshots only show like 10k lines of code from the procedural generation system and custom render tech. Its a fully playable RPG game, the lines are split on quest sy…

  22. comment
    Comment #47405510

    I use the 100 plan, the 20 dollar plan is more of a trial, you run out of that in no time. With the 100 model i use it both for work (graphics rendering) and this which i do part t…

  23. comment
    Comment #47404597

    First of all, you dont do one prompt to do the entire game, but "decent" style vibecoding where you do things little by little controlling the bot. Godot whole engine is text based…

  24. comment
    Comment #47404012

    There is not much need for this. I already use claude code with godot to build serious projects, and you only need to point the bot at godot + sourcecode folder, and use C#, then i…

  25. story