Viewing profile — vblanco
vblanco
HN member- Joined
- Thu, Dec 17, 2020, 8:58 AM UTC
- HN karma
- 1,117
- Public activity
- 82 items
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About vblanco
Recent public activity
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Comment #49156177
just the default one in the link for image-to-video
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Comment #49155969
Im running this on my 4070ti super (16 gb vram), and it takes 10 minutes for a 10-seconds 480p video. but the results are spectacular.
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Comment #49024866
Im the author of vkguide.dev and i disagree. I wrote that tutorial specifically for people that have already gone through learnopengl and want to learn vulkan. The core problem wit…
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Comment #48970072
Ive been pleasantly surprised with the quality of this model. Its really good at code review and PR review. But right now due to them being so overloaded + this being a big model, …
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Comment #48969557
Deepseek V4 pro is a heavily undertrained model, they only trained it a bit more than the small version and that small version is 6-ish times smaller. Ive found that Flash is absol…
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Comment #48939161
Another deepseek moment? it seems they have fully caught with fable tier of models, and this was a lot sooner than was expected.
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Comment #48744149
https://archive.is/uzAwG
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Comment #48597197
Ive done this sort of thing using deepseek flash swarms for just a few bucks. The key thing is that each project needs its own swarm script. you cant just tell the bot "pls port th…
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Comment #48437784
Im not sure for Hell Let Loose, but Chivalry 2 is a Unreal game and all unreal games come with a server.exe that works by default and works through direct IP connection. It would c…
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Comment #48437470
Every developer on videogames has some kind of offline mode already implemented, because its necessary to be able to playtest the game builds on the developer machines. Any argumen…
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Comment #48437437
Im a professional gamedev. There is pretty much no indie on earth who actually depends on cloud systems to work, because that stuff is expensive and indies dont have money. Thats a…
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Comment #48403448
they explicitly mention in the article that just frontier stopping isnt enough because then that just means others will catch up, they want to be the leaders of a global organizati…
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Comment #48401830
Another article about how anthropic wants to ban everyone except themselves and destroy opensource and chinese AIs.
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Comment #48314193
thank you
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Comment #48313316
I have my own version and the workflow keyword conflicts with it rather heavily. Will there be a way to disable that prompt section/keyword?
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Comment #48312560
just to test the tech. No real usage other than for the fun of it. I did port stb_image from C to Jai which i was able to fully verify and harden and that one ill give more use. Im…
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Comment #48312451
I made my own knockoff of that for myself https://github.com/vblanco20-1/AgentLoom (not really usable, just a vibecoded prototype), based on the workflow files found in the Bun rep…
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Comment #47413826
The actual screenshots only show like 10k lines of code from the procedural generation system and custom render tech. Its a fully playable RPG game, the lines are split on quest sy…
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Comment #47405510
I use the 100 plan, the 20 dollar plan is more of a trial, you run out of that in no time. With the 100 model i use it both for work (graphics rendering) and this which i do part t…
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Comment #47404597
First of all, you dont do one prompt to do the entire game, but "decent" style vibecoding where you do things little by little controlling the bot. Godot whole engine is text based…
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Comment #47404012
There is not much need for this. I already use claude code with godot to build serious projects, and you only need to point the bot at godot + sourcecode folder, and use C#, then i…
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