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Viewing profile — v1sea

v1sea

HN member
Joined
Thu, Apr 11, 2024, 7:39 AM UTC
HN karma
46
Public activity
20 items

About v1sea

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Recent public activity

  1. comment
    Comment #44201489

    Thanks for sharing a simple setup that avoids SwiftPM. It is nice to have more options. Swift has to shed the perception that it only works on apple platforms. I've found the the C…

  2. comment
    Comment #43768701

    It’s nice to see this addition. I’m not sure if Godot would be better off bridging OpenXR to apple’s ar compositer or do as these PRs implement. It isn’t much work to bridge from a…

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    Comment #42299517

    I built an interactive call graph interface targeting visionOS that I'll be open sourcing soon. My approach is to use the Language Server Protocol(LSP) as the itermediate format as…

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    Comment #40550588

    You can use it in the sun as it is using video passthrough not optical AR like the hololens.

  6. comment
    Comment #40550573

    Really neat, are you running the cloth simulation on the CPU or GPU? How many elements are in the simulated cloth? Good luck on future AR projects!

  7. comment
    Comment #40283119

    Nice, now I can have the nice concurrency syntax with the error handling I know and love. ♡

  8. comment
    Comment #40238986

    Can you go into more detail on how it works or provide some references for articles/papers on implementing a system like this? Is it just RAG? Testing it out, I'd say the results f…

  9. comment
    Comment #40205925

    Looks promising. It would be nice if the XR components exposed more configuration options. For example I don't see a way to use the transient pointer of the apple headset nor the d…

  10. comment
    Comment #40171351

    Maybe all these years of staring into the uncaring blackness of my terminal has damaged my brain, but there are some real gems in "Tales from the TinkerPop." "Grasily had been stat…

  11. comment
    Comment #40165609

    Amazon Neptune supported both Gremlin and Cypher. AWS states in a blog post[0] that Cypher is the pathway to GQL. That aligns with the blog post. Personally I was hoping Gremlin wo…

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    Comment #40100945

    Yeah, that is it. I found this book to be pretty good https://gameprogrammingpatterns.com/ and heard good things about https://www.gameenginebook.com/

  13. comment
    Comment #40100698

    There has been a chicken and egg problem for gpu intensive media on the web. WebGL overhead limits complexity -> demanding applications remain native -> tooling for WebGL/WebGPU is…

  14. comment
    Comment #40100515

    It's neat, but I have a feeling this will result in very large downloads and long load times. Like the Unity WebGL exports of the past. The car example https://car.tiwsamples.com/ …

  15. comment
    Comment #40053853

    It was probably from my workloads being relatively small that I could get away with 90Hz read on the cpu side. I'll need to dig deeper into it. The metrics I was seeing were showin…

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    Comment #40053126

    edit: I was wrong.

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  19. comment
    Comment #40009688

    Thanks for investigating the threads federation. With reddit and twitter charging large fees for api access it has felt like one chapter of the web was closing. Now with the federa…

  20. comment
    Comment #39999522

    The article has a nice history review of inheritance, but it would have been useful for there to be some concrete examples. The worst example of inheritance I've ever found is in j…