Viewing profile — v1sea
v1sea
HN member- Joined
- Thu, Apr 11, 2024, 7:39 AM UTC
- HN karma
- 46
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- 20 items
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About v1sea
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Recent public activity
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Comment #44201489
Thanks for sharing a simple setup that avoids SwiftPM. It is nice to have more options. Swift has to shed the perception that it only works on apple platforms. I've found the the C…
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Comment #43768701
It’s nice to see this addition. I’m not sure if Godot would be better off bridging OpenXR to apple’s ar compositer or do as these PRs implement. It isn’t much work to bridge from a…
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Comment #42299517
I built an interactive call graph interface targeting visionOS that I'll be open sourcing soon. My approach is to use the Language Server Protocol(LSP) as the itermediate format as…
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Comment #40550588
You can use it in the sun as it is using video passthrough not optical AR like the hololens.
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Comment #40550573
Really neat, are you running the cloth simulation on the CPU or GPU? How many elements are in the simulated cloth? Good luck on future AR projects!
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Comment #40283119
Nice, now I can have the nice concurrency syntax with the error handling I know and love. ♡
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Comment #40238986
Can you go into more detail on how it works or provide some references for articles/papers on implementing a system like this? Is it just RAG? Testing it out, I'd say the results f…
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Comment #40205925
Looks promising. It would be nice if the XR components exposed more configuration options. For example I don't see a way to use the transient pointer of the apple headset nor the d…
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Comment #40171351
Maybe all these years of staring into the uncaring blackness of my terminal has damaged my brain, but there are some real gems in "Tales from the TinkerPop." "Grasily had been stat…
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Comment #40165609
Amazon Neptune supported both Gremlin and Cypher. AWS states in a blog post[0] that Cypher is the pathway to GQL. That aligns with the blog post. Personally I was hoping Gremlin wo…
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Comment #40100945
Yeah, that is it. I found this book to be pretty good https://gameprogrammingpatterns.com/ and heard good things about https://www.gameenginebook.com/
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Comment #40100698
There has been a chicken and egg problem for gpu intensive media on the web. WebGL overhead limits complexity -> demanding applications remain native -> tooling for WebGL/WebGPU is…
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Comment #40100515
It's neat, but I have a feeling this will result in very large downloads and long load times. Like the Unity WebGL exports of the past. The car example https://car.tiwsamples.com/ …
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Comment #40053853
It was probably from my workloads being relatively small that I could get away with 90Hz read on the cpu side. I'll need to dig deeper into it. The metrics I was seeing were showin…
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Comment #40053126
edit: I was wrong.
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Comment #40009688
Thanks for investigating the threads federation. With reddit and twitter charging large fees for api access it has felt like one chapter of the web was closing. Now with the federa…
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Comment #39999522
The article has a nice history review of inheritance, but it would have been useful for there to be some concrete examples. The worst example of inheritance I've ever found is in j…