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uzidil

HN member
Joined
Sun, Feb 23, 2025, 1:26 AM UTC
HN karma
44
Public activity
7 items

About uzidil

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Recent public activity

  1. comment
    Comment #49236276

    A roguelike with card battles: https://uzudil.itch.io/rquest Very early. Tech: raylib-zig with Lua, loreline convos, shaders. Graphics in aseprite.

  2. comment
    Comment #48041424

    I love Inkscape! My game Enalim was made with Inkscape. ( https://uzudil.itch.io/enalim ) I'm glad this project keeps going.

  3. comment
    Comment #45986870

    I think someone did but with an earlier build. If it doesn't work, drop me a note on itch.io and I'll see what I can do. Thanks!

  4. comment
    Comment #45981949

    This is really nice work. It compels me to plug my attempt at an ultima vii -inspired project: https://uzudil.itch.io/enalim

  5. comment
    Comment #45929575

    In the book "Starling House", being poor is defined as: you make a list for what you need, another for what you want, and then you throw away the second list.

  6. comment
    Comment #43149334

    Yes, the engine is written in go and uses opengl (the isometric layout uses the opengl z buffer). The game is written in bscript ( https://github.com/uzudil/bscript ). I've always …

  7. comment
    Comment #43145272

    My attempt at creating something similar: https://uzudil.itch.io/enalim