Viewing profile — uzidil
uzidil
HN member- Joined
- Sun, Feb 23, 2025, 1:26 AM UTC
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- 7 items
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About uzidil
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Recent public activity
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Comment #49236276
A roguelike with card battles: https://uzudil.itch.io/rquest Very early. Tech: raylib-zig with Lua, loreline convos, shaders. Graphics in aseprite.
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Comment #48041424
I love Inkscape! My game Enalim was made with Inkscape. ( https://uzudil.itch.io/enalim ) I'm glad this project keeps going.
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Comment #45986870
I think someone did but with an earlier build. If it doesn't work, drop me a note on itch.io and I'll see what I can do. Thanks!
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Comment #45981949
This is really nice work. It compels me to plug my attempt at an ultima vii -inspired project: https://uzudil.itch.io/enalim
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Comment #45929575
In the book "Starling House", being poor is defined as: you make a list for what you need, another for what you want, and then you throw away the second list.
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Comment #43149334
Yes, the engine is written in go and uses opengl (the isometric layout uses the opengl z buffer). The game is written in bscript ( https://github.com/uzudil/bscript ). I've always …
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Comment #43145272
My attempt at creating something similar: https://uzudil.itch.io/enalim